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    Searched refs:lightVector (Results 1 - 5 of 5) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/filters/
DistantLightSource.cpp 44 paintingData.lightVector.setX(cosf(azimuth) * cosf(elevation));
45 paintingData.lightVector.setY(sinf(azimuth) * cosf(elevation));
46 paintingData.lightVector.setZ(sinf(elevation));
PointLightSource.cpp 46 paintingData.lightVector.setX(m_position.x() - x);
47 paintingData.lightVector.setY(m_position.y() - y);
48 paintingData.lightVector.setZ(m_position.z() - z);
49 paintingData.lightVectorLength = paintingData.lightVector.length();
SpotLightSource.cpp 77 paintingData.lightVector.setX(m_position.x() - x);
78 paintingData.lightVector.setY(m_position.y() - y);
79 paintingData.lightVector.setZ(m_position.z() - z);
80 paintingData.lightVectorLength = paintingData.lightVector.length();
82 float cosineOfAngle = (paintingData.lightVector * paintingData.directionVector) / paintingData.lightVectorLength;
LightSource.h 52 FloatPoint3D lightVector;
FELighting.cpp 191 lightStrength = m_diffuseConstant * paintingData.lightVector.z() / paintingData.lightVectorLength;
193 FloatPoint3D halfwayVector = paintingData.lightVector;
209 lightStrength = m_diffuseConstant * (normalVector * paintingData.lightVector) / (normalVectorLength * paintingData.lightVectorLength);
211 FloatPoint3D halfwayVector = paintingData.lightVector;
455 floatArguments.lightX = paintingData.lightVector.x();
456 floatArguments.lightY = paintingData.lightVector.y();
457 floatArguments.lightZ = paintingData.lightVector.z();

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