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    Searched refs:localToAbsoluteQuad (Results 1 - 22 of 22) sorted by null

  /external/webkit/Source/WebCore/rendering/svg/
RenderSVGModelObject.cpp 81 quads.append(localToAbsoluteQuad(strokeBoundingBox()));
RenderSVGInline.cpp 93 quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight())));
SVGInlineFlowBox.cpp 141 document->markers()->setRenderedRectForMarker(node, marker, textRenderer->localToAbsoluteQuad(markerRect).enclosingBoundingBox());
RenderSVGText.cpp 229 quads.append(localToAbsoluteQuad(strokeBoundingBox()));
  /external/webkit/Source/WebCore/inspector/
DOMNodeHighlighter.cpp 259 FloatQuad absContentQuad = renderBox->localToAbsoluteQuad(FloatRect(contentBox));
260 FloatQuad absPaddingQuad = renderBox->localToAbsoluteQuad(FloatRect(paddingBox));
261 FloatQuad absBorderQuad = renderBox->localToAbsoluteQuad(FloatRect(borderBox));
262 FloatQuad absMarginQuad = renderBox->localToAbsoluteQuad(FloatRect(marginBox));
  /external/webkit/Source/WebCore/accessibility/
AccessibilitySlider.cpp 182 FloatQuad floatQuad = m_parentSlider->renderer()->localToAbsoluteQuad(FloatRect(intRect));
  /external/webkit/Source/WebCore/rendering/
RenderWidget.cpp 207 setWidgetGeometry(IntRect(localToAbsoluteQuad(FloatQuad(contentBoxRect())).boundingBox()), contentBoxRect().size());
346 IntRect absoluteContentBox = IntRect(localToAbsoluteQuad(FloatQuad(contentBox)).boundingBox());
RenderInline.cpp 559 quads.append(localToAbsoluteQuad(localRect));
562 quads.append(localToAbsoluteQuad(FloatRect()));
571 quads.append(localToAbsoluteQuad(FloatRect()));
593 quads.append(localToAbsoluteQuad(result));
616 quads.append(localToAbsoluteQuad(result));
630 quads.append(localToAbsoluteQuad(result));
    [all...]
RenderLayerCompositor.cpp 591 layerBounds = layer->renderer()->localToAbsoluteQuad(FloatRect(layer->localBoundingBox())).enclosingBoundingBox();
633 IntRect currentLayerBounds = currentLayer->renderer()->localToAbsoluteQuad(
650 IntRect bounds = aLayer->renderer()->localToAbsoluteQuad(
691 absBounds = layer->renderer()->localToAbsoluteQuad(FloatRect(layer->localBoundingBox())).enclosingBoundingBox();
    [all...]
InlineTextBox.cpp     [all...]
RenderText.cpp 360 quads.append(localToAbsoluteQuad(FloatRect(boundaries)));
395 quads.append(localToAbsoluteQuad(FloatRect(r)));
410 quads.append(localToAbsoluteQuad(FloatRect(r)));
    [all...]
RenderObject.h 565 FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
    [all...]
RenderView.cpp 384 FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect));
RenderLayer.cpp     [all...]
RenderBox.cpp 480 quads.append(localToAbsoluteQuad(FloatRect(0, 0, width(), height())));
501 return localToAbsoluteQuad(FloatRect(rect));
    [all...]
RenderObject.cpp     [all...]
RenderBlock.cpp     [all...]
  /external/webkit/Source/WebCore/editing/
VisiblePosition.cpp 588 return renderer->localToAbsoluteQuad(FloatRect(localRect)).enclosingBoundingBox();
SelectionController.cpp     [all...]
Editor.cpp     [all...]
  /external/webkit/Source/WebCore/dom/
Element.cpp 519 quads.append(renderer()->localToAbsoluteQuad(localRect));
583 quads.append(renderer()->localToAbsoluteQuad(localRect));
    [all...]
  /external/webkit/Source/WebCore/page/
FrameView.cpp     [all...]

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