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Searched
refs:mCurrentTextureBuf
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/include/gui/
SurfaceTexture.h
406
//
mCurrentTextureBuf
is the graphic buffer of the current texture. It's
409
sp<GraphicBuffer>
mCurrentTextureBuf
;
/frameworks/base/libs/gui/
SurfaceTexture.cpp
816
mCurrentTextureBuf
!= NULL ?
mCurrentTextureBuf
->handle : 0,
830
mCurrentTextureBuf
= mSlots[buf].mGraphicBuffer;
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