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    Searched refs:mCurrentTextureBuf (Results 1 - 2 of 2) sorted by null

  /frameworks/base/include/gui/
SurfaceTexture.h 406 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
409 sp<GraphicBuffer> mCurrentTextureBuf;
  /frameworks/base/libs/gui/
SurfaceTexture.cpp 816 mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
830 mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
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