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    Searched refs:mCurrentTransform (Results 1 - 4 of 4) sorted by null

  /frameworks/base/services/surfaceflinger/
Layer.cpp 54 mCurrentTransform(0),
200 const Transform bufferOrientation(mCurrentTransform);
416 (transform != mCurrentTransform) ||
420 mCurrentTransform = transform;
460 if (mCurrentTransform & Transform::ROT_90) {
493 bufWidth, bufHeight, mCurrentTransform,
Layer.h 110 uint32_t mCurrentTransform;
  /frameworks/base/libs/gui/
SurfaceTexture.cpp 126 mCurrentTransform(0),
832 mCurrentTransform = mSlots[buf].mTransform;
884 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
891 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
898 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
    [all...]
  /frameworks/base/include/gui/
SurfaceTexture.h 269 // current texture. It uses mCurrentTransform and the current GraphicBuffer
415 // mCurrentTransform is the transform identifier for the current texture. It
417 uint32_t mCurrentTransform;

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