HomeSort by relevance Sort by last modified time
    Searched refs:mCurrentTransformMatrix (Results 1 - 2 of 2) sorted by null

  /frameworks/base/include/gui/
SurfaceTexture.h 270 // to compute this matrix and stores it in mCurrentTransformMatrix.
423 // mCurrentTransformMatrix is the transform matrix for the current texture.
426 float mCurrentTransformMatrix[16];
  /frameworks/base/libs/gui/
SurfaceTexture.cpp 149 memcpy(mCurrentTransformMatrix, mtxIdentity,
150 sizeof(mCurrentTransformMatrix));
874 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
    [all...]

Completed in 34 milliseconds