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  /external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Display.cpp 29 mD3d9 = NULL;
83 mD3d9ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
84 ASSERT(mD3d9);
88 mD3d9 = Direct3DCreate9Ptr(D3D_SDK_VERSION);
91 if (mD3d9)
103 result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
167 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
175 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
182 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
186 HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, dept (…)
    [all...]
Display.h 82 IDirect3D9 *mD3d9; // Always valid after successful initialization.

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