HomeSort by relevance Sort by last modified time
    Searched refs:mPositionsStride (Results 1 - 4 of 4) sorted by null

  /development/tools/a3dconvert/
ColladaGeometry.cpp 20 mPositionsStride(3), mNormalsStride(3),
23 mConvertedMesh.appendChannel("position", mPositionsStride);
180 float posX = (*mPositionFloats)[positionIndex * mPositionsStride + 0];
181 float posY = (*mPositionFloats)[positionIndex * mPositionsStride + 1];
182 float posZ = (*mPositionFloats)[positionIndex * mPositionsStride + 2];
233 if ((*mPositions)[ithRemap * mPositionsStride + 0] != posX ||
234 (*mPositions)[ithRemap * mPositionsStride + 1] != posY ||
235 (*mPositions)[ithRemap * mPositionsStride + 2] != posZ) {
308 int currentVertexIndex = (mPositions->size()/mPositionsStride) - 1;
ObjLoader.cpp 22 mPositionsStride(3), mNormalsStride(3), mTextureCoordsStride(2) {
233 mVertexRemap.resize(mObjPositions.size() / mPositionsStride);
257 float posX = mObjPositions[prim.vertIdx * mPositionsStride + 0];
258 float posY = mObjPositions[prim.vertIdx * mPositionsStride + 1];
259 float posZ = mObjPositions[prim.vertIdx * mPositionsStride + 2];
284 if (mPositions[ithRemap * mPositionsStride + 0] != posX ||
285 mPositions[ithRemap * mPositionsStride + 1] != posY ||
286 mPositions[ithRemap * mPositionsStride + 2] != posZ) {
329 int currentVertexIndex = (mPositions.size()/mPositionsStride) - 1;
ColladaGeometry.h 63 unsigned int mPositionsStride;
ObjLoader.h 98 unsigned int mPositionsStride;

Completed in 366 milliseconds