HomeSort by relevance Sort by last modified time
    Searched refs:mShaderMap (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
ResourceManager.cpp 37 while (!mShaderMap.empty())
39 deleteShader(mShaderMap.begin()->first);
86 while (mShaderMap.find(handle) != mShaderMap.end() || mProgramMap.find(handle) != mProgramMap.end()) // Shared name space
93 mShaderMap[handle] = new VertexShader(this, handle);
97 mShaderMap[handle] = new FragmentShader(this, handle);
109 while (mProgramMap.find(handle) != mProgramMap.end() || mShaderMap.find(handle) != mShaderMap.end()) // Shared name space
162 ShaderMap::iterator shaderObject = mShaderMap.find(shader);
164 if (shaderObject != mShaderMap.end()
    [all...]
ResourceManager.h 78 ShaderMap mShaderMap;
  /frameworks/base/libs/hwui/
DisplayListRenderer.h 463 SkiaShader* shaderCopy = mShaderMap.valueFor(shader);
467 mShaderMap.add(shader, shaderCopy);
491 DefaultKeyedVector<SkiaShader*, SkiaShader*> mShaderMap;
DisplayListRenderer.cpp     [all...]

Completed in 32 milliseconds