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    Searched refs:m_projectionMatrix (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 296 m_projectionMatrix = ortho;
310 total = m_projectionMatrix * m_repositionMatrix * m_webViewMatrix
313 total = m_projectionMatrix * translate * scale;
415 m_documentToScreenMatrix = scale * translate * m_projectionMatrix;
418 m_documentToInvScreenMatrix = scale * translate * m_projectionMatrix;
527 TransformationMatrix renderMatrix = m_projectionMatrix * modifiedDrawMatrix;
574 renderMatrix = m_projectionMatrix * m_repositionMatrix
577 renderMatrix = m_projectionMatrix * modifiedDrawMatrix;
625 TransformationMatrix renderMatrix = m_projectionMatrix * modifiedDrawMatrix;
ShaderProgram.h 130 TransformationMatrix m_projectionMatrix;
183 // Finally, map everything back to (-1, 1) by using the m_projectionMatrix.
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerRendererChromium.h 105 const TransformationMatrix& projectionMatrix() const { return m_projectionMatrix; }
176 TransformationMatrix m_projectionMatrix;
LayerRendererChromium.cpp 518 renderMatrix = m_projectionMatrix * renderMatrix;
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