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Searched
refs:m_projectionMatrix
(Results
1 - 4
of
4
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp
296
m_projectionMatrix
= ortho;
310
total =
m_projectionMatrix
* m_repositionMatrix * m_webViewMatrix
313
total =
m_projectionMatrix
* translate * scale;
415
m_documentToScreenMatrix = scale * translate *
m_projectionMatrix
;
418
m_documentToInvScreenMatrix = scale * translate *
m_projectionMatrix
;
527
TransformationMatrix renderMatrix =
m_projectionMatrix
* modifiedDrawMatrix;
574
renderMatrix =
m_projectionMatrix
* m_repositionMatrix
577
renderMatrix =
m_projectionMatrix
* modifiedDrawMatrix;
625
TransformationMatrix renderMatrix =
m_projectionMatrix
* modifiedDrawMatrix;
ShaderProgram.h
130
TransformationMatrix
m_projectionMatrix
;
183
// Finally, map everything back to (-1, 1) by using the
m_projectionMatrix
.
/external/webkit/Source/WebCore/platform/graphics/chromium/
LayerRendererChromium.h
105
const TransformationMatrix& projectionMatrix() const { return
m_projectionMatrix
; }
176
TransformationMatrix
m_projectionMatrix
;
LayerRendererChromium.cpp
518
renderMatrix =
m_projectionMatrix
* renderMatrix;
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