/external/e2fsprogs/e2fsck/ |
dict.c | 60 #define maxcount dict_maxcount macro 255 dict_t *dict_create(dictcount_t maxcount, dict_comp_t comp) 265 new->maxcount = maxcount; 335 dict_t *dict_init(dict_t *dict, dictcount_t maxcount, dict_comp_t comp) 342 dict->maxcount = maxcount; 363 dict->maxcount = template->maxcount; 964 return dict->nodecount == dict->maxcount; [all...] |
/bionic/libc/kernel/common/linux/ |
msm_vidc_dec.h | 154 uint32_t maxcount; member in struct:vdec_allocatorproperty
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msm_vidc_enc.h | 268 unsigned long maxcount; member in struct:venc_allocatorproperty
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/external/kernel-headers/original/linux/ |
msm_vidc_dec.h | 221 uint32_t maxcount; member in struct:vdec_allocatorproperty
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msm_vidc_enc.h | 458 unsigned long maxcount; member in struct:venc_allocatorproperty
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/hardware/qcom/media/mm-video/vidc/venc/src/ |
video_encoder_device.cpp | 393 "datasize = %u, maxcount = %u, actualcnt = %u, " 395 m_sInput_buff_property.maxcount, m_sInput_buff_property.actualcount, 407 "datasize = %u, maxcount = %u, actualcnt = %u, " 409 m_sOutput_buff_property.maxcount, m_sOutput_buff_property.actualcount, 424 (portDefn->nBufferCountActual <= m_sInput_buff_property.maxcount)) [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/base/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
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/frameworks/base/opengl/libs/GLES2_dbg/src/ |
api.cpp | 1318 GLsizei maxcount; member in struct:__anon15531 [all...] |
/external/pcre/ |
pcretest.c | 2664 int i, maxcount; local [all...] |
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
DummyGLfuncs.cpp | 240 void GL_APIENTRY dummy_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders){}
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DummyGLfuncs.h | 247 void GL_APIENTRY dummy_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/development/tools/emulator/opengl/host/libs/Translator/include/GLES2/ |
gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLDispatch.h | 247 static void (GL_APIENTRY *glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/external/mesa3d/include/GLES2/ |
gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
libGLESv2.cpp | [all...] |
/frameworks/base/core/jni/ |
android_opengl_GLES20.cpp | [all...] |
/frameworks/base/opengl/include/GLES2/ |
gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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