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  /external/e2fsprogs/e2fsck/
dict.c 60 #define maxcount dict_maxcount macro
255 dict_t *dict_create(dictcount_t maxcount, dict_comp_t comp)
265 new->maxcount = maxcount;
335 dict_t *dict_init(dict_t *dict, dictcount_t maxcount, dict_comp_t comp)
342 dict->maxcount = maxcount;
363 dict->maxcount = template->maxcount;
964 return dict->nodecount == dict->maxcount;
    [all...]
  /bionic/libc/kernel/common/linux/
msm_vidc_dec.h 154 uint32_t maxcount; member in struct:vdec_allocatorproperty
msm_vidc_enc.h 268 unsigned long maxcount; member in struct:venc_allocatorproperty
  /external/kernel-headers/original/linux/
msm_vidc_dec.h 221 uint32_t maxcount; member in struct:vdec_allocatorproperty
msm_vidc_enc.h 458 unsigned long maxcount; member in struct:venc_allocatorproperty
  /hardware/qcom/media/mm-video/vidc/venc/src/
video_encoder_device.cpp 393 "datasize = %u, maxcount = %u, actualcnt = %u, "
395 m_sInput_buff_property.maxcount, m_sInput_buff_property.actualcount,
407 "datasize = %u, maxcount = %u, actualcnt = %u, "
409 m_sOutput_buff_property.maxcount, m_sOutput_buff_property.actualcount,
424 (portDefn->nBufferCountActual <= m_sInput_buff_property.maxcount))
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES20.spec 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
  /frameworks/base/opengl/libs/GLES2_dbg/src/
api.cpp 1318 GLsizei maxcount; member in struct:__anon15531
    [all...]
  /external/pcre/
pcretest.c 2664 int i, maxcount; local
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
DummyGLfuncs.cpp 240 void GL_APIENTRY dummy_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders){}
DummyGLfuncs.h 247 void GL_APIENTRY dummy_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
GLDispatch.h 247 static void (GL_APIENTRY *glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /external/mesa3d/include/GLES2/
gl2.h 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
libGLESv2.cpp     [all...]
  /frameworks/base/core/jni/
android_opengl_GLES20.cpp     [all...]
  /frameworks/base/opengl/include/GLES2/
gl2.h 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);

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