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    Searched refs:numStrings (Results 1 - 8 of 8) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ShHandle.h 53 const int numStrings,
Compiler.cpp 105 const int numStrings,
111 if (numStrings == 0)
131 (PaParseStrings(numStrings, shaderStrings, NULL, &parseContext) == 0) &&
ShaderLang.cpp 150 const int numStrings,
164 bool success = compiler->compile(shaderStrings, numStrings, compileOptions);
  /external/webkit/Source/ThirdParty/ANGLE/include/GLSLANG/
ShaderLang.h 144 // numStrings: Specifies the number of elements in shaderStrings array.
165 const int numStrings,
  /frameworks/base/libs/storage/
IMountService.cpp 395 const int32_t numStrings = reply.readInt32();
396 containers = new String16[numStrings];
397 for (int i = 0; i < numStrings; i++) {
400 return numStrings;
  /external/webkit/Source/WebKit2/Shared/Plugins/Netscape/mac/
NetscapePluginModuleMac.mm 228 UInt16 numStrings = *reinterpret_cast<UInt16*>(ptr);
231 for (UInt16 i = 0; i < numStrings; ++i) {
  /frameworks/base/opengl/tools/glgen/src/
JniCodeEmitter.java 767 int numStrings = 0;
778 ++numStrings;
834 boolean emitExceptionCheck = (numArrays > 0 || numBuffers > 0 || numStrings > 0) &&
    [all...]
  /hardware/ril/libril/
ril.cpp     [all...]

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