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    Searched refs:old_mouse_y (Results 1 - 16 of 16) sorted by null

  /external/quake/quake/src/WinQuake/
in_dos.cpp 85 float old_mouse_x, old_mouse_y; variable
291 mouse_y = (my + old_mouse_y) * 0.5;
299 old_mouse_y = my;
in_win.cpp 40 int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum; variable
686 mouse_y = (my + old_mouse_y) * 0.5;
695 old_mouse_y = my;
gl_vidandroid.cpp 28 float old_mouse_x, old_mouse_y; variable
747 mouse_y = (my + old_mouse_y) * 0.5;
756 old_mouse_y = my;
gl_vidlinux.cpp 93 float old_mouse_x, old_mouse_y; variable
821 mouse_y = (my + old_mouse_y) * 0.5;
829 old_mouse_y = my;
gl_vidlinuxglx.cpp 63 static int old_mouse_x, old_mouse_y; variable
957 my = (my + old_mouse_y) * 0.5;
960 old_mouse_y = my;
vid_sunx.cpp 49 float old_mouse_x, old_mouse_y; variable
1228 mouse_y = (mouse_y + old_mouse_y) * 0.5;
1232 old_mouse_y = mouse_y;
vid_sunxil.cpp 93 float old_mouse_x, old_mouse_y; variable
1255 mouse_y = (mouse_y + old_mouse_y) * 0.5;
1259 old_mouse_y = mouse_y;
vid_x.cpp 53 float old_mouse_x, old_mouse_y; variable
1170 mouse_y = (mouse_y + old_mouse_y) * 0.5;
1174 old_mouse_y = mouse_y;
vid_svgalib.cpp 94 float old_mouse_x, old_mouse_y; variable
936 mouse_y = (my + old_mouse_y) * 0.5;
944 old_mouse_y = my;
  /external/quake/quake/src/QW/client/
gl_vidlinux_x11.c 69 static float old_mouse_x, old_mouse_y; variable
836 mouse_y = (mouse_y + old_mouse_y) * 0.5;
840 old_mouse_y = mouse_y;
gl_vidlinuxglx.c 63 static float old_mouse_x, old_mouse_y; variable
746 mouse_y = (mouse_y + old_mouse_y) * 0.5;
749 old_mouse_y = mouse_y;
in_win.c 40 int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum; variable
682 mouse_y = (my + old_mouse_y) * 0.5;
691 old_mouse_y = my;
gl_vidlinux.c 94 float old_mouse_x, old_mouse_y; variable
769 mouse_y = (my + old_mouse_y) * 0.5;
777 old_mouse_y = my;
gl_vidlinux_svga.c 92 float old_mouse_x, old_mouse_y; variable
807 mouse_y = (my + old_mouse_y) * 0.5;
815 old_mouse_y = my;
vid_x.c 59 float old_mouse_x, old_mouse_y; variable
1078 mouse_y = (mouse_y + old_mouse_y) * 0.5;
1082 old_mouse_y = mouse_y;
vid_svgalib.c 94 float old_mouse_x, old_mouse_y; variable
949 mouse_y = (my + old_mouse_y) * 0.5;
957 old_mouse_y = my;

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