/external/quake/quake/src/WinQuake/ |
in_dos.cpp | 85 float old_mouse_x, old_mouse_y;
variable 291 mouse_y = (my + old_mouse_y) * 0.5;
299 old_mouse_y = my;
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in_win.cpp | 40 int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum;
variable 686 mouse_y = (my + old_mouse_y) * 0.5;
695 old_mouse_y = my;
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gl_vidandroid.cpp | 28 float old_mouse_x, old_mouse_y; variable 747 mouse_y = (my + old_mouse_y) * 0.5; 756 old_mouse_y = my;
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gl_vidlinux.cpp | 93 float old_mouse_x, old_mouse_y; variable 821 mouse_y = (my + old_mouse_y) * 0.5; 829 old_mouse_y = my;
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gl_vidlinuxglx.cpp | 63 static int old_mouse_x, old_mouse_y; variable 957 my = (my + old_mouse_y) * 0.5; 960 old_mouse_y = my;
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vid_sunx.cpp | 49 float old_mouse_x, old_mouse_y; variable 1228 mouse_y = (mouse_y + old_mouse_y) * 0.5; 1232 old_mouse_y = mouse_y;
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vid_sunxil.cpp | 93 float old_mouse_x, old_mouse_y; variable 1255 mouse_y = (mouse_y + old_mouse_y) * 0.5; 1259 old_mouse_y = mouse_y;
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vid_x.cpp | 53 float old_mouse_x, old_mouse_y; variable 1170 mouse_y = (mouse_y + old_mouse_y) * 0.5; 1174 old_mouse_y = mouse_y;
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vid_svgalib.cpp | 94 float old_mouse_x, old_mouse_y; variable 936 mouse_y = (my + old_mouse_y) * 0.5; 944 old_mouse_y = my;
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/external/quake/quake/src/QW/client/ |
gl_vidlinux_x11.c | 69 static float old_mouse_x, old_mouse_y; variable 836 mouse_y = (mouse_y + old_mouse_y) * 0.5; 840 old_mouse_y = mouse_y;
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gl_vidlinuxglx.c | 63 static float old_mouse_x, old_mouse_y; variable 746 mouse_y = (mouse_y + old_mouse_y) * 0.5; 749 old_mouse_y = mouse_y;
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in_win.c | 40 int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum;
variable 682 mouse_y = (my + old_mouse_y) * 0.5;
691 old_mouse_y = my;
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gl_vidlinux.c | 94 float old_mouse_x, old_mouse_y; variable 769 mouse_y = (my + old_mouse_y) * 0.5; 777 old_mouse_y = my;
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gl_vidlinux_svga.c | 92 float old_mouse_x, old_mouse_y; variable 807 mouse_y = (my + old_mouse_y) * 0.5; 815 old_mouse_y = my;
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vid_x.c | 59 float old_mouse_x, old_mouse_y;
variable 1078 mouse_y = (mouse_y + old_mouse_y) * 0.5;
1082 old_mouse_y = mouse_y;
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vid_svgalib.c | 94 float old_mouse_x, old_mouse_y; variable 949 mouse_y = (my + old_mouse_y) * 0.5; 957 old_mouse_y = my;
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