HomeSort by relevance Sort by last modified time
    Searched refs:pVertex (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 474 float* pVertex;
484 pVertex = gVertexBuffer;
492 pVertex[0] = verts->v[0] * paliashdr->scale[0] + paliashdr->scale_origin[0];
493 pVertex[1] = verts->v[1] * paliashdr->scale[1] + paliashdr->scale_origin[1];
494 pVertex[2] = verts->v[2] * paliashdr->scale[2] + paliashdr->scale_origin[2];
496 pVertex[0] -= shadevector[0]*(pVertex[2]+lheight);
497 pVertex[1] -= shadevector[1]*(pVertex[2]+lheight);
498 pVertex[2] = height
    [all...]
  /external/quake/quake/src/QW/client/
gl_rmain.c 323 float* pVertex;
337 pVertex = vertex;
345 *pVertex++ = verts->v[0];
346 *pVertex++ = verts->v[1];
347 *pVertex++ = verts->v[2];

Completed in 22 milliseconds