HomeSort by relevance Sort by last modified time
    Searched refs:playertextures (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/QW/client/
glquake2.h 160 extern int playertextures;
gl_rmisc.c 223 playertextures = texture_extension_number;
312 GL_Bind(playertextures + playernum);
glquake.h 208 extern int playertextures;
gl_rmain.c 45 int playertextures; // up to 16 color translated skins variable
612 GL_Bind(playertextures + i);
  /external/quake/quake/src/WinQuake/
gl_rmisc.cpp 229 playertextures = texture_extension_number;
303 GL_Bind(playertextures + playernum);
glquake.h 197 extern int playertextures;
gl_rmain.cpp 45 int playertextures; // up to 16 color translated skins variable
700 GL_Bind(playertextures - 1 + i);
    [all...]

Completed in 85 milliseconds