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    Searched refs:posZ (Results 1 - 2 of 2) sorted by null

  /development/tools/a3dconvert/
ColladaGeometry.cpp 182 float posZ = (*mPositionFloats)[positionIndex * mPositionsStride + 2];
235 (*mPositions)[ithRemap * mPositionsStride + 2] != posZ) {
281 mPositions->push_back(posZ);
ObjLoader.cpp 259 float posZ = mObjPositions[prim.vertIdx * mPositionsStride + 2];
286 mPositions[ithRemap * mPositionsStride + 2] != posZ) {
314 mPositions.push_back(posZ);

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