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    Searched refs:positionX (Results 1 - 6 of 6) sorted by null

  /development/samples/ApiDemos/src/com/example/android/apis/view/
GameView.java 399 float positionX, positionY;
405 positionX = -size;
409 positionX = getWidth() + size;
413 positionX = mRandom.nextInt(getWidth());
417 positionX = mRandom.nextInt(getWidth());
424 } while (mShip.distanceTo(positionX, positionY) < minDistance);
433 obstacle.setPosition(positionX, positionY);
  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java 691 public GameObject spawnPlayer(float positionX, float positionY) {
695 object.getPosition().set(positionX, positionY);
    [all...]
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/
KeyboardView.java 555 float positionX = centerX;
573 positionX = (int)params.mKeyLabelHorizontalPadding;
576 positionX = keyWidth - (int)params.mKeyLabelHorizontalPadding;
580 positionX = centerX - labelCharWidth * 7 / 4;
585 positionX = centerX + labelWidth / 2;
590 positionX = centerX - labelWidth / 2;
593 positionX = centerX;
613 canvas.drawText(label, 0, label.length(), positionX, baseline, paint);
634 drawVerticalLine(canvas, positionX, keyHeight, 0xc0800080, line);
663 hintX = positionX + getCharWidth(KEY_LABEL_REFERENCE_CHAR, paint) * 2
    [all...]
  /frameworks/base/services/input/
SpriteController.h 182 positionX(0), positionY(0), layer(0), alpha(1.0f),
190 float positionX;
SpriteController.cpp 271 update.state.positionX - update.state.icon.hotSpotX,
437 if (mLocked.state.positionX != x || mLocked.state.positionY != y) {
438 mLocked.state.positionX = x;
  /frameworks/base/core/java/android/widget/
TextView.java     [all...]

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