/external/quake/quake/src/QW/client/ |
gl_rsurf.c | 942 if (r_wateralpha.value == 1.0) 951 glColor4f (1,1,1,r_wateralpha.value); 991 if (r_wateralpha.value == 1.0 && gl_texsort.value) 1000 if (r_wateralpha.value < 1.0) { 1002 glColor4f (1,1,1,r_wateralpha.value); 1041 if (r_wateralpha.value < 1.0) { 1091 if ((s->flags & SURF_DRAWTURB) && r_wateralpha.value != 1.0) [all...] |
glquake.h | 222 extern cvar_t r_wateralpha;
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gl_rmisc.c | 187 Cvar_RegisterVariable (&r_wateralpha);
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gl_rmain.c | 84 cvar_t r_wateralpha = CVAR2("r_wateralpha","1"); variable 882 r_wateralpha.value = 1;
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/external/quake/quake/src/WinQuake/ |
gl_rsurf.cpp | 1011 if (r_wateralpha.value == 1.0) 1020 glColor4f (1,1,1,r_wateralpha.value); 1060 if (r_wateralpha.value == 1.0 && gl_texsort.value) 1069 if (r_wateralpha.value < 1.0) { 1071 glColor4f (1,1,1,r_wateralpha.value); 1110 if (r_wateralpha.value < 1.0) { 1160 if ((s->flags & SURF_DRAWTURB) && r_wateralpha.value != 1.0) [all...] |
gl_rmisc.cpp | 197 Cvar_RegisterVariable (&r_wateralpha);
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glquake.h | 211 extern cvar_t r_wateralpha;
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gl_rmain.cpp | 84 cvar_t r_wateralpha = CVAR2("r_wateralpha","1"); variable [all...] |