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    Searched refs:r_world_matrix (Results 1 - 6 of 6) sorted by null

  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 59 float r_world_matrix[16]; variable
1234 memcpy(r_world_matrix, mv, sizeof(r_world_matrix));
1266 r_world_matrix[i] = scalbnf(mantissa[i], exponent[i]-16);
1271 (GLint*) r_world_matrix);
1277 memset(r_world_matrix, 0, sizeof(r_world_matrix));
1279 r_world_matrix[i] = 1.0f;
1283 glGetFloatv (GL_MODELVIEW_MATRIX, r_world_matrix);
1405 memcpy (r_base_world_matrix, r_world_matrix, sizeof(r_base_world_matrix))
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glquake.h 239 extern float r_world_matrix[16];
gl_rsurf.cpp 1017 glLoadMatrixf (r_world_matrix);
1067 glLoadMatrixf (r_world_matrix);
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  /external/quake/quake/src/QW/client/
gl_rmain.c 59 float r_world_matrix[16]; variable
1010 glGetIntegerv (MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, (GLint*) r_world_matrix);
1012 glGetFloatv (GL_MODELVIEW_MATRIX, r_world_matrix);
1135 memcpy (r_base_world_matrix, r_world_matrix, sizeof(r_base_world_matrix));
glquake.h 251 extern float r_world_matrix[16];
gl_rsurf.c 948 glLoadMatrixf (r_world_matrix);
998 glLoadMatrixf (r_world_matrix);
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