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    Searched refs:renderTargetID (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/rs/driver/
rsdFrameBufferObj.cpp 81 GL_RENDERBUFFER, mDepthTarget->renderTargetID);
99 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
rsdAllocation.cpp 170 if (!drv->renderTargetID) {
171 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
173 if (!drv->renderTargetID) {
179 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
267 if (drv->renderTargetID) {
268 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
269 drv->renderTargetID = 0;
312 if (!drv->textureID && !drv->renderTargetID) {
rsdAllocation.h 39 uint32_t renderTargetID;

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