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    Searched refs:resampling (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/skia/
ImageSkia.cpp 57 // Nearest neighbor resampling. Used when we detect that the page is
61 // Default skia resampling. Used for large growing of images where high
62 // quality resampling doesn't get us very much except a slowdown.
65 // High quality resampling.
96 // background that doesn't need resampling.
100 // common cases where resampling won't give us anything, since it is much
126 // The image is growing a lot and in more than one direction. Resampling
134 // one or two pixels. We don't bother resampling if the size difference
164 // Resampling the whole image every time is very slow, so this speeds up things
269 ResamplingMode resampling; local
372 ResamplingMode resampling; local
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  /frameworks/base/services/audioflinger/
AudioMixer.cpp 390 int resampling = 0; local
422 resampling = 1;
439 if (resampling) {
466 "all16BitsStereoNoResample=%d, resampling=%d, volumeRamp=%d",
468 all16BitsStereoNoResample, resampling, volumeRamp);
589 // to apply send level after resampling
918 // generic code without resampling
957 // this assumes output 16 bits stereo, no resampling
1013 // generic code with resampling
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