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Searched
refs:rotateM
(Results
1 - 9
of
9
) sorted by null
/packages/apps/Gallery2/src/com/android/gallery3d/ui/
EdgeView.java
72
Matrix.
rotateM
(mMatrix, LEFT_M, 90, 0, 0, 1);
79
Matrix.
rotateM
(mMatrix, RIGHT_M, 90, 0, 0, 1);
Paper.java
91
Matrix.
rotateM
(mMatrix, 0, degrees, 0, 1, 0);
/external/quake/quake/src/WinQuake/
gl_rmain.cpp
1147
static void
rotateM
(float* m,
1225
rotateM
(mv, -90, 1, 0, 0); // put Z going up
1226
rotateM
(mv, 90, 0, 0, 1); // put Z going up
1227
rotateM
(mv, -r_refdef.viewangles[2], 1, 0, 0);
1228
rotateM
(mv, -r_refdef.viewangles[0], 0, 1, 0);
1229
rotateM
(mv, -r_refdef.viewangles[1], 0, 0, 1);
[
all
...]
/system/media/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java
92
Matrix.
rotateM
(mMMatrix, 0, 20, 0, 1, 0);
/frameworks/base/opengl/java/android/opengl/
Matrix.java
517
public static void
rotateM
(float[] rm, int rmOffset,
536
public static void
rotateM
(float[] m, int mOffset,
/prebuilt/sdk/14/
android.jar
/prebuilt/sdk/4/
android.jar
/prebuilt/sdk/5/
android.jar
/prebuilt/sdk/6/
android.jar
Completed in 171 milliseconds