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    Searched refs:servercount (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/QW/client/
cl_parse.c 253 // MSG_WriteString (&cls.netchan.message, va("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2));
254 MSG_WriteString (&cls.netchan.message, va(prespawn_name, cl.servercount, cl.worldmodel->checksum2));
296 // MSG_WriteString (&cls.netchan.message, va("modellist %i 0", cl.servercount));
297 MSG_WriteString (&cls.netchan.message, va(modellist_name, cl.servercount, 0));
547 cl.servercount = MSG_ReadLong ();
604 // MSG_WriteString (&cls.netchan.message, va("soundlist %i 0", cl.servercount));
605 MSG_WriteString (&cls.netchan.message, va(soundlist_name, cl.servercount, 0));
641 // MSG_WriteString (&cls.netchan.message, va("soundlist %i %i", cl.servercount, n));
642 MSG_WriteString (&cls.netchan.message, va(soundlist_name, cl.servercount, n));
687 // MSG_WriteString (&cls.netchan.message, va("modellist %i %i", cl.servercount, n))
    [all...]
client.h 210 int servercount; // server identification for prespawns member in struct:__anon10369
skin.c 260 va("begin %i", cl.servercount));
cl_demo.c 433 MSG_WriteLong (&buf, cl.servercount);
581 MSG_WriteString (&buf, va("cmd spawn %i 0\n", cl.servercount) );

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