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Searched
refs:set_glBindTexture
(Results
1 - 5
of
5
) sorted by null
/development/tools/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp
307
m_glBindTexture = m_glDec.
set_glBindTexture
(s_glBindTexture);
/development/tools/emulator/opengl/tests/gles_android_wrapper/
gles_dispatch.cpp
66
ptr = dlsym(gles_android,"glBindTexture"); disp->
set_glBindTexture
((glBindTexture_t)ptr);
gles_dispatch.h
336
glBindTexture_t
set_glBindTexture
(glBindTexture_t f) { glBindTexture_t retval = glBindTexture; glBindTexture = f; return retval;}
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/development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp
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/development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp
107
m_glBindTexture_enc =
set_glBindTexture
(s_glBindTexture);
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