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    Searched refs:shadedots (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/client/
gl_rmain.c 287 float *shadedots = r_avertexnormal_dots[0]; variable
341 l = shadedots[verts->lightnormalindex] * shadelight;
375 l = shadedots[verts->lightnormalindex] * shadelight;
565 shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 314 float *shadedots = r_avertexnormal_dots[0]; variable
386 l = shadedots[verts->lightnormalindex] * shadelight;
416 l = shadedots[verts->lightnormalindex] * shadelight;
657 shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];
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