HomeSort by relevance Sort by last modified time
    Searched refs:shadelight (Results 1 - 8 of 8) sorted by null

  /external/quake/quake/src/QW/client/
gl_rmain.c 279 float shadelight, ambientlight; variable
341 l = shadedots[verts->lightnormalindex] * shadelight;
375 l = shadedots[verts->lightnormalindex] * shadelight;
526 ambientlight = shadelight = R_LightPoint (currententity->origin);
530 ambientlight = shadelight = 24;
544 shadelight += add;
552 if (ambientlight + shadelight > 192)
553 shadelight = 192 - ambientlight;
558 ambientlight = shadelight = 8;
563 ambientlight = shadelight = 256
711 int ambientlight, shadelight; local
    [all...]
r_main.c 583 lighting.shadelight = j;
604 if (lighting.ambientlight + lighting.shadelight > 192)
605 lighting.shadelight = 192 - lighting.ambientlight;
657 r_viewlighting.shadelight = j;
679 if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
680 r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
r_local.h 38 int shadelight; member in struct:__anon10465
r_alias.c 647 r_shadelight = plighting->shadelight;
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 306 float shadelight, ambientlight; variable
386 l = shadedots[verts->lightnormalindex] * shadelight;
416 l = shadedots[verts->lightnormalindex] * shadelight;
617 ambientlight = shadelight = R_LightPoint (currententity->origin);
621 ambientlight = shadelight = 24;
635 shadelight += add;
643 if (ambientlight + shadelight > 192)
644 shadelight = 192 - ambientlight;
650 ambientlight = shadelight = 8;
655 ambientlight = shadelight = 256
799 int ambientlight, shadelight; local
    [all...]
r_main.cpp 566 lighting.shadelight = j;
587 if (lighting.ambientlight + lighting.shadelight > 192)
588 lighting.shadelight = 192 - lighting.ambientlight;
640 r_viewlighting.shadelight = j;
662 if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
663 r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
r_local.h 37 int shadelight; member in struct:__anon10865
r_alias.cpp 632 r_shadelight = plighting->shadelight;

Completed in 31 milliseconds