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    Searched refs:shaderName (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/pixelflinger2/
shader.cpp 421 const char * shaderName, const char * scanlineName);
444 char shaderName [SHADER_KEY_STRING_LEN] = {0};
445 GetShaderKeyString(shader->Type, &shaderKey, shaderName, sizeof shaderName / sizeof *shaderName);
448 strcat(mainName, shaderName);
471 llvm::Module * module = glsl_ir_to_llvm_module(shader->ir, instance->module, gglState, shaderName);
    [all...]
llvm_scanline.cpp 449 const char * shaderName, const char * scanlineName)
635 Function * fsFunction = mod->getFunction(shaderName);

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