/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
ShHandle.h | 62 ShShaderType getShaderType() const { return shaderType; } 77 ShShaderType shaderType;
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Compiler.cpp | 83 : shaderType(type), 120 shaderType, shaderSpec, infoSink); 164 builtIns.initialize(shaderType, shaderSpec, resources); 166 shaderType, shaderSpec, resources, infoSink, symbolTable); 180 ValidateLimitations validate(shaderType, infoSink.info);
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ValidateLimitations.h | 23 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
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ParseHelper.h | 34 intermediate(interm), symbolTable(symt), extensionBehavior(ext), infoSink(is), shaderType(type), shaderSpec(spec), treeRoot(0), 41 ShShaderType shaderType; // vertex or fragment language (future: pack or unpack)
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/external/webkit/Source/WebCore/platform/graphics/ |
ANGLEWebKitBridge.h | 54 bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
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ANGLEWebKitBridge.cpp | 69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog) 84 if (shaderType == SHADER_TYPE_VERTEX)
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/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Validate.h | 33 static bool shaderType(GLenum type);
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GLESv2Validate.cpp | 123 bool GLESv2Validate::shaderType(GLenum type){
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 57 GLuint loadShader(GLenum shaderType, const char* pSource) { 58 GLuint shader = glCreateShader(shaderType); 72 shaderType, buf);
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { 96 int shader = GLES20.glCreateShader(shaderType); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/cts/tests/src/android/media/cts/ |
VideoSurfaceView.java | 256 private int loadShader(int shaderType, String source) { 257 int shader = GLES20.glCreateShader(shaderType); 264 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 191 private int loadShader(int shaderType, String source) { 192 int shader = GLES20.glCreateShader(shaderType); 199 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 157 private int loadShader(int shaderType, String source) { 158 int shader = GLES20.glCreateShader(shaderType); 165 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 155 private int loadShader(int shaderType, String source) { 156 int shader = GLES20.glCreateShader(shaderType); 163 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/base/opengl/tests/gl_perf/ |
fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { 34 GLuint shader = glCreateShader(shaderType); 47 LOGE("Could not compile shader %d:\n%s\n", shaderType, buf);
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/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 169 private int loadShader(int shaderType, String source) { 170 int shader = GLES20.glCreateShader(shaderType); 177 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 34 public static int loadShader(int shaderType, String source) { 35 int shader = GLES20.glCreateShader(shaderType); 42 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/base/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { 77 GLuint shader = glCreateShader(shaderType); 91 shaderType, buf);
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/system/media/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 235 private int loadShader(int shaderType, String source) { 236 int shader = GLES20.glCreateShader(shaderType); 243 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/base/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { 84 GLuint shader = glCreateShader(shaderType); 98 shaderType, buf); 107 shaderType, buf);
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/frameworks/media/libvideoeditor/lvpp/ |
NativeWindowRenderer.h | 72 GLenum shaderType, const char* pSource, GLuint* outShader);
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