HomeSort by relevance Sort by last modified time
    Searched refs:shaderType (Results 1 - 25 of 51) sorted by null

1 2 3

  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ShHandle.h 62 ShShaderType getShaderType() const { return shaderType; }
77 ShShaderType shaderType;
Compiler.cpp 83 : shaderType(type),
120 shaderType, shaderSpec, infoSink);
164 builtIns.initialize(shaderType, shaderSpec, resources);
166 shaderType, shaderSpec, resources, infoSink, symbolTable);
180 ValidateLimitations validate(shaderType, infoSink.info);
ValidateLimitations.h 23 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
ParseHelper.h 34 intermediate(interm), symbolTable(symt), extensionBehavior(ext), infoSink(is), shaderType(type), shaderSpec(spec), treeRoot(0),
41 ShShaderType shaderType; // vertex or fragment language (future: pack or unpack)
  /external/webkit/Source/WebCore/platform/graphics/
ANGLEWebKitBridge.h 54 bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
ANGLEWebKitBridge.cpp 69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog)
84 if (shaderType == SHADER_TYPE_VERTEX)
  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.h 33 static bool shaderType(GLenum type);
GLESv2Validate.cpp 123 bool GLESv2Validate::shaderType(GLenum type){
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 57 GLuint loadShader(GLenum shaderType, const char* pSource) {
58 GLuint shader = glCreateShader(shaderType);
72 shaderType, buf);
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 95 private int loadShader(int shaderType, String source) {
96 int shader = GLES20.glCreateShader(shaderType);
103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
  /cts/tests/src/android/media/cts/
VideoSurfaceView.java 256 private int loadShader(int shaderType, String source) {
257 int shader = GLES20.glCreateShader(shaderType);
264 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 191 private int loadShader(int shaderType, String source) {
192 int shader = GLES20.glCreateShader(shaderType);
199 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 157 private int loadShader(int shaderType, String source) {
158 int shader = GLES20.glCreateShader(shaderType);
165 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 155 private int loadShader(int shaderType, String source) {
156 int shader = GLES20.glCreateShader(shaderType);
163 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 33 GLuint loadShader(GLenum shaderType, const char* pSource) {
34 GLuint shader = glCreateShader(shaderType);
47 LOGE("Could not compile shader %d:\n%s\n", shaderType, buf);
  /frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 169 private int loadShader(int shaderType, String source) {
170 int shader = GLES20.glCreateShader(shaderType);
177 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 34 public static int loadShader(int shaderType, String source) {
35 int shader = GLES20.glCreateShader(shaderType);
42 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 76 GLuint loadShader(GLenum shaderType, const char* pSource) {
77 GLuint shader = glCreateShader(shaderType);
91 shaderType, buf);
  /system/media/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 235 private int loadShader(int shaderType, String source) {
236 int shader = GLES20.glCreateShader(shaderType);
243 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /frameworks/base/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 83 GLuint loadShader(GLenum shaderType, const char* pSource) {
84 GLuint shader = glCreateShader(shaderType);
98 shaderType, buf);
107 shaderType, buf);
  /frameworks/media/libvideoeditor/lvpp/
NativeWindowRenderer.h 72 GLenum shaderType, const char* pSource, GLuint* outShader);

Completed in 633 milliseconds

1 2 3