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  /frameworks/base/media/libstagefright/codecs/aacdec/
pv_sine.cpp 38 Find the sine of a number between 0 and pi/2
118 Int32 sine; local
131 sine = fxp_mul32_Q30(*(pt_table++), z);
135 sine += *(pt_table++);
136 sine = fxp_mul32_Q30(sine, z);
142 sine = z; /* better approximation in this range */
147 sine = -sine;
150 return sine;
    [all...]
  /frameworks/base/graphics/java/android/graphics/
ColorMatrix.java 123 float sine = FloatMath.sin(radians); local
128 mArray[7] = sine;
129 mArray[11] = -sine;
134 mArray[2] = -sine;
135 mArray[10] = sine;
140 mArray[1] = sine;
141 mArray[5] = -sine;
  /system/media/wilhelm/tests/sandbox/
intbufq.c 57 frame_t sine[SINE_FRAMES]; variable
153 sine[i].left = sin((float) (i / (sr / hz)) * pi2 ) * 32000.0;
154 sine[i].right = sine[i].left;
165 half[i].left = sine[i].left;
189 buffer = sine;
190 size = sizeof(sine);
  /external/webkit/Source/WebKit2/WebProcess/WebPage/
PageOverlay.cpp 157 double sine = sin(piOverTwoFloat * animationProgress); local
158 float fadeAnimationValue = sine * sine;
  /external/skia/include/effects/
SkColorMatrix.h 40 void setSinCos(Axis, SkScalar sine, SkScalar cosine);
  /external/v8/test/mjsunit/
sin-cos.js 43 // By accident, the slow case for sine and cosine were both sine at
48 // Ensure that sine and log are not the same.
  /external/skia/src/utils/
SkColorMatrix.cpp 32 void SkColorMatrix::setSinCos(Axis axis, SkScalar sine, SkScalar cosine) {
44 fMat[index[1]] = sine;
45 fMat[index[2]] = -sine;
  /external/skia/src/core/
SkCordic.cpp 220 float sine = sinf(radian); local
226 float error = fabsf(sine - sine2);
228 SkDebugf("sin error : angle = %g ; sin = %g ; cordic = %g\n", angle, sine, sine2);
  /frameworks/base/core/java/android/gesture/
GestureUtils.java 456 final double sine = cosine * tan; local
457 return (float) Math.acos(a * cosine + b * sine);

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