/external/dbus/test/ |
spawn-test.c | 6 #include <dbus/dbus-spawn.h>
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Makefile.am | 16 TEST_BINARIES=test-service test-names test-shell-service shell-test spawn-test test-segfault test-exit test-sleep-forever 50 spawn-test.c
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/external/protobuf/python/ |
setup.py | 11 from distutils.spawn import find_executable
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/external/dbus/dbus/ |
Android.mk | 42 dbus-spawn.c \
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/external/replicaisland/src/com/replica/replicaisland/ |
LauncherComponent.java | 126 GameObject effect = factory.spawn(mLaunchEffect,
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LifetimeComponent.java | 145 GameObject object = factory.spawn(mSpawnOnDeathType, parentObject.getPosition().x,
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TheSourceComponent.java | 106 factory.spawn(GameObjectFactory.GameObjectType.EXPLOSION_GIANT,
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LaunchProjectileComponent.java | 22 * A component that allows an object to spawn other objects and apply velocity to them at 148 GameObject object = factory.spawn(mObjectTypeToSpawn, x, y, flip); 164 // Center the projectile on the spawn point.
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HitReactionComponent.java | 137 GameObject object = factory.spawn(mSpawnOnDealHitObjectType, x, 159 // special case. If we're waiting for a hit type to spawn an event and
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GameObjectFactory.java | 384 public GameObject spawn(GameObjectType type, float x, float y, boolean horzFlip) { 575 // Walk the world and spawn objects based on tile indexes. 587 GameObject object = spawn(type, worldX, worldY, false); [all...] |
/external/bluetooth/glib/tests/ |
makefile.msc.in | 61 spawn-test.exe \
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/external/quake/quake/src/QW/progs/ |
weapons.qc | 100 missile = spawn ();
429 newmis = spawn ();
641 newmis = spawn ();
701 newmis = spawn ();
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/ndk/sources/host-tools/make-3.81/ |
vmsjobs.c | 210 Spawn a process executing the command in ARGV and return its pid. */ 464 lib$spawn, or the command contains a newline, or if redirection 589 LIB$SPAWN [command-string] 602 * The problem starts with the synchronous case where after lib$spawn is 605 * the spawning nor to the spawned one. Hence the caller needs to spawn 614 * One more: At the time of LIB$SPAWN signals are blocked. SIGQUIT will 620 * Prior to the spawn it is checked if an AST is already set up for 628 * After the spawn (now /nowait) a sys$waitfr simulates the /wait and 640 status = lib$spawn (&cmddsc, /* cmd-string */ 656 status = lib$spawn (&cmddsc [all...] |
/external/quake/quake/src/QW/server/ |
server.h | 160 // spawn parms are carried from level to level 323 extern cvar_t spawn;
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sv_main.c | 72 cvar_t spawn = {"spawn","0", false, true}; variable 700 // call the progs to get default spawn parms for the new client 1325 Cvar_RegisterVariable (&spawn); [all...] |
/external/webkit/Source/WebKit/mac/Plugins/Hosted/ |
NetscapePluginHostManager.mm | 37 #import <spawn.h> 138 // And spawn the plug-in host again. 143 // FIXME: Check for invalid dest and try to re-spawn the plug-in agent. 144 LOG_ERROR("Failed to spawn plug-in host, error %x", kr); 254 // Try to spawn it again. 290 // Spawn the plug-in host and tell it to call the registration function.
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/external/webkit/Source/WebKit2/UIProcess/Launcher/mac/ |
ProcessLauncherMac.mm | 37 #import <spawn.h>
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/external/dbus/bus/ |
activation.c | 38 #include <dbus/dbus-spawn.h> [all...] |
/frameworks/base/docs/html/resources/ |
resources-data.js | 232 en: 'This article discusses the threading model used by Android applications and how applications can ensure best UI performance by spawning worker threads to handle long-running operations, rather than handling them in the main thread. The article also explains the API that your application can use to interact with Android UI toolkit components running on the main thread and spawn managed worker threads.'
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/prebuilt/common/ant/ |
ant.jar | |
/external/pcre/ |
ltmain.sh | [all...] |