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  /frameworks/base/services/input/
SpriteController.cpp 136 update.state.surfaceDrawn = false;
169 update.state.surfaceDrawn = false;
192 if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) {
193 update.state.surfaceDrawn = false;
197 if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn
233 update.state.surfaceDrawn = true;
246 && update.state.surfaceDrawn;
334 update.state.surfaceDrawn, update.state.surfaceVisible);
SpriteController.h 183 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) {
199 bool surfaceDrawn;
241 mLocked.state.surfaceDrawn = drawn;

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