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Searched
refs:surfaceDrawn
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/services/input/
SpriteController.cpp
136
update.state.
surfaceDrawn
= false;
169
update.state.
surfaceDrawn
= false;
192
if ((update.state.dirty & DIRTY_BITMAP) && update.state.
surfaceDrawn
) {
193
update.state.
surfaceDrawn
= false;
197
if (update.state.surfaceControl != NULL && !update.state.
surfaceDrawn
233
update.state.
surfaceDrawn
= true;
246
&& update.state.
surfaceDrawn
;
334
update.state.
surfaceDrawn
, update.state.surfaceVisible);
SpriteController.h
183
surfaceWidth(0), surfaceHeight(0),
surfaceDrawn
(false), surfaceVisible(false) {
199
bool
surfaceDrawn
;
241
mLocked.state.
surfaceDrawn
= drawn;
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