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  /development/tools/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 327 GLfloat tcoords[] = { 0.0f, 1.0f, local
335 tcoords[2*i + 1] = tcoords[2*i + 1] == 0.0f ? 1.0f : 0.0f;
341 s_gl.glTexCoordPointer(2, GL_FLOAT, 0, tcoords);
  /frameworks/base/services/surfaceflinger/
SurfaceFlinger.cpp     [all...]

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