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    Searched refs:tex2D (Results 1 - 7 of 7) sorted by null

  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerTexture.java 90 public GLTexture tex2D = null, texCube = null;
114 if (tex2D != null)
115 copy.tex2D = copy.textures.get(tex2D.name);
142 if (tex2D != null)
143 return tex2D.processMessage(msg);
162 if (tex2D != null && tex2D.name == name)
172 if (GLEnum.valueOf(msg.getArg0()) == GLEnum.GL_TEXTURE_2D && tex2D != null)
173 return tex2D.processMessage(msg)
    [all...]
CodeGen.java 228 if (serverTexture.tex2D == null)
232 serverTexture.tex2D.name);
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerTexture.java 90 public GLTexture tex2D = null, texCube = null;
114 if (tex2D != null)
115 copy.tex2D = copy.textures.get(tex2D.name);
142 if (tex2D != null)
143 return tex2D.processMessage(msg);
162 if (tex2D != null && tex2D.name == name)
172 if (GLEnum.valueOf(msg.getArg0()) == GLEnum.GL_TEXTURE_2D && tex2D != null)
173 return tex2D.processMessage(msg)
    [all...]
CodeGen.java 228 if (serverTexture.tex2D == null)
232 serverTexture.tex2D.name);
    [all...]
  /external/mesa3d/src/glsl/
ir_to_llvm.cpp 81 llvm::Value * tex2D(llvm::IRBuilder<> & builder, llvm::Value * in1, const unsigned sampler,
    [all...]
  /external/mesa3d/src/pixelflinger2/
llvm_texture.cpp 274 Value * tex2D(IRBuilder<> & builder, Value * in1, const unsigned sampler,
  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.cpp     [all...]

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