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    Searched refs:texCoords (Results 1 - 15 of 15) sorted by null

  /frameworks/base/opengl/tests/linetex/
linetex.cpp 89 const GLfloat texCoords[4][2] = {
104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/base/services/surfaceflinger/
LayerBase.cpp 440 struct TexCoords {
445 TexCoords texCoords[4];
446 texCoords[0].u = 0;
447 texCoords[0].v = 1;
448 texCoords[1].u = 0;
449 texCoords[1].v = 0;
450 texCoords[2].u = 1;
451 texCoords[2].v = 0;
452 texCoords[3].u = 1
    [all...]
SurfaceFlinger.cpp     [all...]
  /frameworks/base/libs/hwui/
Layer.h 73 texCoords.set(
217 Rect texCoords;
LayerRenderer.cpp 200 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
251 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
274 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
OpenGLRenderer.h 390 * @param texCoords The texture coordinates of each vertex
400 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
532 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
OpenGLRenderer.cpp 462 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
688 const Rect& texCoords = layer->texCoords;
689 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
690 texCoords.right, texCoords.bottom);
    [all...]
  /frameworks/base/opengl/tests/fillrate/
fillrate.cpp 100 const GLfloat texCoords[4][2] = {
117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnPathProcessor.cpp 255 // texCoords may be null when the klm coordinates have not been
258 const LoopBlinnTextureCoords::Result* texCoords);
490 const LoopBlinnTextureCoords::Result* texCoords)
498 if (texCoords) {
501 texCoords->klmCoordinates[i].x(),
502 texCoords->klmCoordinates[i].y(),
503 texCoords->klmCoordinates[i].z());
569 LoopBlinnTextureCoords::Result texCoords =
571 if (texCoords.hasRenderingArtifact) {
579 if (!texCoords.isLineOrPoint)
    [all...]
  /frameworks/base/opengl/tests/filter/
filter.cpp 148 const GLfloat texCoords[4][2] = {
177 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/base/opengl/tests/gl_jni/jni/
gl_code.cpp 158 const GLfixed texCoords[] = {
167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /frameworks/base/opengl/tests/tritex/
tritex.cpp 239 const GLfixed texCoords[] = {
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /frameworks/base/opengl/tests/gl_basic/
gl_basic.cpp 348 const GLfixed texCoords[] = {
358 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /external/skia/gpu/src/
GrContext.cpp     [all...]
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 234 float texCoords[] = {
257 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
    [all...]

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