/frameworks/base/opengl/tests/linetex/ |
linetex.cpp | 89 const GLfloat texCoords[4][2] = { 104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/base/services/surfaceflinger/ |
LayerBase.cpp | 440 struct TexCoords { 445 TexCoords texCoords[4]; 446 texCoords[0].u = 0; 447 texCoords[0].v = 1; 448 texCoords[1].u = 0; 449 texCoords[1].v = 0; 450 texCoords[2].u = 1; 451 texCoords[2].v = 0; 452 texCoords[3].u = 1 [all...] |
SurfaceFlinger.cpp | [all...] |
/frameworks/base/libs/hwui/ |
Layer.h | 73 texCoords.set( 217 Rect texCoords;
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LayerRenderer.cpp | 200 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 251 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 274 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
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OpenGLRenderer.h | 390 * @param texCoords The texture coordinates of each vertex 400 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 532 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
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OpenGLRenderer.cpp | 462 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), 688 const Rect& texCoords = layer->texCoords; 689 resetDrawTextureTexCoords(texCoords.left, texCoords.top, 690 texCoords.right, texCoords.bottom); [all...] |
/frameworks/base/opengl/tests/fillrate/ |
fillrate.cpp | 100 const GLfloat texCoords[4][2] = { 117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnPathProcessor.cpp | 255 // texCoords may be null when the klm coordinates have not been 258 const LoopBlinnTextureCoords::Result* texCoords); 490 const LoopBlinnTextureCoords::Result* texCoords) 498 if (texCoords) { 501 texCoords->klmCoordinates[i].x(), 502 texCoords->klmCoordinates[i].y(), 503 texCoords->klmCoordinates[i].z()); 569 LoopBlinnTextureCoords::Result texCoords = 571 if (texCoords.hasRenderingArtifact) { 579 if (!texCoords.isLineOrPoint) [all...] |
/frameworks/base/opengl/tests/filter/ |
filter.cpp | 148 const GLfloat texCoords[4][2] = { 177 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/base/opengl/tests/gl_jni/jni/ |
gl_code.cpp | 158 const GLfixed texCoords[] = { 167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/base/opengl/tests/tritex/ |
tritex.cpp | 239 const GLfixed texCoords[] = {
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/base/opengl/tests/gl_basic/ |
gl_basic.cpp | 348 const GLfixed texCoords[] = { 358 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/external/skia/gpu/src/ |
GrContext.cpp | [all...] |
/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 234 float texCoords[] = { 257 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); [all...] |