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  /frameworks/base/opengl/tests/textures/
Android.mk 5 textures.cpp
13 LOCAL_MODULE:= test-opengl-textures
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerTexture.java 89 public SparseArray<GLTexture> textures = new SparseArray<GLTexture>(); field in class:GLServerTexture
94 textures.append(0, null);
107 copy.textures = new SparseArray<GLTexture>(textures.size());
108 for (int i = 0; i < textures.size(); i++)
109 if (textures.valueAt(i) != null)
110 copy.textures.append(textures.keyAt(i), textures.valueAt(i).clone());
112 copy.textures.append(textures.keyAt(i), null)
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerTexture.java 89 public SparseArray<GLTexture> textures = new SparseArray<GLTexture>(); field in class:GLServerTexture
94 textures.append(0, null);
107 copy.textures = new SparseArray<GLTexture>(textures.size());
108 for (int i = 0; i < textures.size(); i++)
109 if (textures.valueAt(i) != null)
110 copy.textures.append(textures.keyAt(i), textures.valueAt(i).clone());
112 copy.textures.append(textures.keyAt(i), null)
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  /cts/tests/tests/renderscript/src/android/renderscript/cts/
ProgramFragmentTest.java 81 ProgramFragment buildShader(Allocation[] textures, Allocation[] constInput, String shader) {
84 if (textures != null) {
85 for (int i = 0; i < textures.length; i++) {
87 if (textures[i].getType().hasFaces()) {
90 // Add textures through the base program builder
113 if (textures != null) {
114 for (int i = 0; i < textures.length; i++) {
115 pf.bindTexture(textures[i], i);
119 p.bindTexture(textures[i], i);
179 Allocation[] textures = new Allocation[2] local
    [all...]
  /frameworks/base/opengl/libagl/
texture.cpp 48 c->textures.packAlignment = 4;
49 c->textures.unpackAlignment = 4;
52 c->textures.defaultTexture = new EGLTextureObject();
53 c->textures.defaultTexture->incStrong(c);
57 bindTextureTmu(c, i, 0, c->textures.defaultTexture);
65 if (c->textures.ggl)
66 gglUninit(c->textures.ggl);
67 c->textures.defaultTexture->decStrong(c);
69 if (c->textures.tmu[i].texture)
70 c->textures.tmu[i].texture->decStrong(c)
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/
BaseTileTexture.cpp 75 SharedTexture* textures[3] = { m_textureA, m_textureB, 0 }; local
76 destroyTextures(textures);
101 void BaseTileTexture::destroyTextures(SharedTexture** textures)
104 while (textures[x]) {
109 textures[x]->lock();
111 textures[x]->getSourceTextureId(), textures[x]->getEGLImage());
112 textures[x]->unlock();
BaseTileTexture.h 117 void destroyTextures(SharedTexture** textures);
TilesManager.cpp 61 // Important: We need at least twice as many textures as is needed to cover
63 // We need n textures for one TiledPage, and another n textures for the
65 // In our case, we use 256*256 textures. On the tablet, this equates to
66 // at least 60 textures, or 112 with expanded tile boundaries.
80 #define LAYER_TEXTURES_DESTROY_TIMEOUT 60 // If we do not need layers for 60 seconds, free the textures
122 XLOG("%d tiles to allocate (%d textures planned)", nbTexturesToAllocate, m_maxTextureCount);
137 XLOG("%d layers tiles to allocate (%d textures planned)",
151 XLOG("allocated %d textures for base (total: %d, %d Mb), %d textures for layers (total: %d, %d Mb)"
    [all...]
  /external/mesa3d/docs/
MESA_texture_array.spec 44 blend two textures out of a larger set of textures. Moreover, in some
45 cases the selected textures may vary on a per-fragment basis within
48 1. High dynamic range textures. The application stores several
49 different "exposures" of an image as different textures. On a
57 textures to blend at run-time.
59 3. Storing short video clips in textures. Each depth slice is a
64 textures without mipmaps. Both of these options have major drawbacks.
74 2D textures. The per-fragment texel is selected by the R texture
182 "Textures with a base internal format of DEPTH_COMPONENT are supporte
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  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 64 m_tex.textures = NULL;
307 if (m_tex.textures) {
308 texrec = (TextureRec*)bsearch(&texture, m_tex.textures,
354 TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures,
360 m_tex.textures = newTextures;
364 TextureRec* tex = m_tex.textures + m_tex.numTextures;
366 while (tex != m_tex.textures && id < prev->id) {
388 void GLClientState::deleteTextures(GLsizei n, const GLuint* textures)
390 // Updating the textures array could be made more efficient when deleting
391 // several textures
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
LabelMaker.java 82 int[] textures = new int[1]; local
83 gl.glGenTextures(1, textures, 0);
84 mTextureID = textures[0];
108 int[] textures = new int[1]; local
109 textures[0] = mTextureID;
110 gl.glDeleteTextures(1, textures, 0);
  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
RendererUtils.java 70 int[] textures = new int[1]; local
71 GLES20.glGenTextures(textures.length, textures, 0);
73 return textures[0];
118 int[] textures = new int[1]; local
119 textures[0] = texture;
120 GLES20.glDeleteTextures(textures.length, textures, 0);
  /external/mesa3d/src/pixelflinger2/
llvm_texture.cpp 304 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS,
306 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT,
321 if (0 == gglCtx->textureState.textures[sampler].minFilter &&
322 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST
324 gglCtx->textureState.textures[sampler].format/*, dstDesc*/);
326 } else if (1 == gglCtx->textureState.textures[sampler].minFilter &&
327 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR
330 gglCtx->textureState.textures[sampler].format/*, dstDesc*/);
500 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS,
502 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT
    [all...]
texture.cpp 395 else if (ctx->state.textureState.textures[sampler].format != texture->format)
397 else if (ctx->state.textureState.textures[sampler].wrapS != texture->wrapS)
399 else if (ctx->state.textureState.textures[sampler].wrapT != texture->wrapT)
401 else if (ctx->state.textureState.textures[sampler].minFilter != texture->minFilter)
403 else if (ctx->state.textureState.textures[sampler].magFilter != texture->magFilter)
408 ctx->state.textureState.textures[sampler] = *texture; // shallow copy, data pointed to must remain valid
416 memset(ctx->state.textureState.textures + sampler, 0, sizeof(ctx->state.textureState.textures[sampler]));
  /frameworks/base/libs/rs/
rsProgram.cpp 46 mHal.state.textures = new Allocation*[mHal.state.texturesCount];
92 delete[] mHal.state.textures;
119 mHal.state.textures = NULL;
182 mHal.state.textures[slot] = a;
rsProgram.h 37 // The difference between Textures and Constants is how they are accessed
43 Allocation **textures; member in struct:android::renderscript::Program::Hal::State
  /system/media/mca/filterfw/native/core/
shader_program.cpp 198 // Get all required textures
199 std::vector<GLuint> textures; local
211 textures.push_back(tex_id);
217 if (!RenderFrame(textures, targets)) {
225 std::vector<const GLTextureHandle*> textures(input.size());
226 std::copy(input.begin(), input.end(), textures.begin());
227 return Process(textures, output);
426 bool ShaderProgram::BindInputTextures(const std::vector<GLuint>& textures,
428 for (unsigned i = 0; i < textures.size(); ++i) {
435 glBindTexture(targets[i], textures[i])
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  /external/mesa3d/test/
cmain.c 77 gglState.textureState.textures[0] = texture0;
78 gglState.textureState.textureData[0] = gglState.textureState.textures[0].levels;
79 gglState.textureState.textureDimensions[0 * 2 + 0] = gglState.textureState.textures[0].width;
80 gglState.textureState.textureDimensions[0 * 2 + 1] = gglState.textureState.textures[0].height;
  /cts/tests/src/android/media/cts/
VideoSurfaceView.java 218 int[] textures = new int[1]; local
219 GLES20.glGenTextures(1, textures, 0);
221 mTextureID = textures[0];
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 158 int[] textures = new int[1]; local
159 gl.glGenTextures(1, textures, 0);
161 mTextureID = textures[0];
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 121 int[] textures = new int[1]; local
122 GLES20.glGenTextures(1, textures, 0);
124 mTextureID = textures[0];
StaticTriangleRenderer.java 99 int[] textures = new int[1]; local
100 glGenTextures(1, textures, 0);
102 mTextureID = textures[0];
TriangleRenderer.java 71 int[] textures = new int[1]; local
72 gl.glGenTextures(1, textures, 0);
74 mTextureID = textures[0];
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 119 int[] textures = new int[1]; local
120 GLES20.glGenTextures(1, textures, 0);
122 mTextureID = textures[0];
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 182 int[] textures = new int[1]; local
183 GLES20.glGenTextures(1, textures, 0);
184 mTextureName = textures[0];

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