/external/valgrind/main/none/tests/amd64/ |
bug132918.c | 44 double theta; local 50 theta = (2.0 * 3.14159) / 10.0 * (double)i; 51 do_fprem(&r, 12.3*sin(theta), cos(theta)); show("xx", &r);
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/external/freetype/src/base/ |
fttrigon.c | 187 FT_Angle theta ) 198 while ( theta <= -FT_ANGLE_PI2 ) 202 theta += FT_ANGLE_PI; 205 while ( theta > FT_ANGLE_PI2 ) 209 theta -= FT_ANGLE_PI; 215 if ( theta < 0 ) 220 theta += *arctanptr++; 227 theta -= *arctanptr++; 234 if ( theta < 0 ) 239 theta += *arctanptr++ 258 FT_Fixed theta; local [all...] |
ftstroke.c | 103 FT_Angle theta; local 142 theta = ft_pos_abs( FT_Angle_Diff( *angle_in, *angle_out ) ); 144 return FT_BOOL( theta < FT_SMALL_CONIC_THRESHOLD ); 531 FT_Angle total, angle, step, rotate, next, theta; local 556 theta = step; 557 if ( theta < 0 ) 558 theta = -theta; 560 theta >>= 1; 568 length = FT_MulDiv( radius, FT_Sin( theta ) * 4 983 FT_Angle phi, theta, rotate; local 1055 FT_Angle theta = 0, phi = 0; local 1434 FT_Angle theta, phi, rotate, alpha0 = 0; local [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
PositionRepository.java | 33 public float theta; field in class:PositionRepository.Position 47 this.theta = ftheta; 64 theta = another.theta; 72 this.theta = ftheta; 81 && theta == position.theta 92 Utils.interpolateAngle(source.theta, target.theta, progress),
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AlbumSetView.java | 130 float theta = 0; local 135 position.theta = theta;
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/development/samples/GlobalTime/src/com/android/globaltime/ |
Annulus.java | 66 float theta = (i * TWO_PI) / (radii - 1); local 67 float cosTheta = (float) Math.cos(theta); 68 float sinTheta = (float) Math.sin(theta);
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LatLongSphere.java | 48 // theta is the longitude 49 float theta = local 51 float sinTheta = (float) Math.sin(theta); 52 float cosTheta = (float) Math.cos(theta); 78 texcoords[tidx++] = toFixed(1.0f - (theta / (TWO_PI)));
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Clock.java | 72 float theta = pos * Shape.TWO_PI - Shape.PI_OVER_TWO; local 73 float dx = (float) Math.cos(theta); 74 float dy = (float) Math.sin(theta);
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/external/webkit/Source/WebCore/platform/audio/ |
Biquad.cpp | 199 double theta = piDouble * cutoff; 200 double sn = 0.5 * d * sin(theta); 202 double gamma = (0.5 + beta) * cos(theta); 220 double theta = piDouble * cutoff; 221 double sn = 0.5 * d * sin(theta); 223 double gamma = (0.5 + beta) * cos(theta); 235 double theta = piDouble * cutoff; 239 double alpha = 0.5 * sin(theta) * sqrt((A + 1.0 / A) * (1.0 / S - 1.0) + 2.0); 241 double k = cos(theta);
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/external/opencv/cv/src/ |
cvcamshift.cpp | 175 double theta = 0, square; local 235 theta = atan2( 2 * b, a - c + square ); 238 cs = cos( theta ); 239 sn = sin( theta ); 253 theta = CV_PI*0.5 - theta; 292 box->angle = (float)(theta*180./CV_PI);
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cvhough.cpp | 78 rho and theta are discretization steps (in pixels and radians correspondingly). 81 array of (rho, theta) pairs. linesMax is the buffer size (number of pairs). 85 icvHoughLinesStandard( const CvMat* img, float rho, float theta, 114 numangle = cvRound(CV_PI / theta); 123 for( ang = 0, n = 0; n < numangle; ang += theta, n++ ) 166 line.angle = n * theta; 192 float rho, float theta, int threshold, 211 int rn, tn; /* number of rho and theta discrete values */ 215 float r, t; /* Current rho and theta */ 238 CV_ASSERT( linesMax > 0 && rho > 0 && theta > 0 ) [all...] |
/external/srec/srec/clib/ |
jacobi.c | 128 double theta = 0.5 * h / a[i][j]; local 129 t = 1.0 / (fabs(theta) + sqrt(1.0 + theta * theta)); 130 if (theta < 0.0) t = -t;
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/external/valgrind/main/perf/ |
ffbench.c | 176 double theta, wi, wpi, wpr, wr, wtemp; local 209 theta = isign * 6.28318530717959 / (ifp2 / ip1); 210 wtemp = sin(0.5 * theta); 212 wpi = sin(theta);
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/packages/apps/Camera/jni/feature_mos/src/mosaic/ |
MosaicTypes.h | 136 double theta; member in struct:__anon17035
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Blend.cpp | [all...] |
/system/media/wilhelm/src/itf/ |
I3DLocation.c | 213 static SLresult I3DLocation_Rotate(SL3DLocationItf self, SLmillidegree theta, const SLVec3D *pAxis) 217 if (!((-360000 <= theta) && (theta <= 360000)) || (NULL == pAxis)) { 230 thiz->mTheta = theta;
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I3DMacroscopic.c | 122 SLmillidegree theta, const SLVec3D *pAxis) 126 if (!((-360000 <= theta) && (theta <= 360000)) || NULL == pAxis) { 135 thiz->mTheta = theta;
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/frameworks/base/libs/rs/scriptc/ |
rs_quaternion.rsh | 205 float theta = acos(angle); 206 float invSinTheta = 1.0f / sin(theta); 207 scale = sin(theta * (1.0f - t)) * invSinTheta; 208 invScale = sin(theta * t) * invSinTheta;
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/prebuilt/sdk/14/renderscript/include/ |
rs_quaternion.rsh | 201 float theta = acos(angle); 202 float invSinTheta = 1.0f / sin(theta); 203 scale = sin(theta * (1.0f - t)) * invSinTheta; 204 invScale = sin(theta * t) * invSinTheta;
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/prebuilt/sdk/15/renderscript/include/ |
rs_quaternion.rsh | 205 float theta = acos(angle); 206 float invSinTheta = 1.0f / sin(theta); 207 scale = sin(theta * (1.0f - t)) * invSinTheta; 208 invScale = sin(theta * t) * invSinTheta;
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/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
Matrix2fTest.java | 183 float theta = 30.0f * (float)(java.lang.Math.PI / 180.0f); local 184 float cosTheta = (float)Math.cos((float)theta); 185 float sinTheta = (float)Math.sin((float)theta);
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/packages/apps/Camera/jni/feature_stab/db_vlvm/ |
db_utilities_poly.cpp | 31 double r2_min_q3,theta,bp_through3,theta_through3; local 56 theta=acos(db_maxd(-1.0,db_mind(1.0,r/(q*srq)))); 58 theta_through3=theta/3.0;
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db_utilities_camera.h | 259 [s 0][ cos(theta) sin(theta)] 260 [0 s][-sin(theta) cos(theta)] 274 [s 0][ cos(theta) sin(theta)] 275 [0 s][-sin(theta) cos(theta)] 278 inline void db_MultiplyRotationOntoImageHomography(double H[9],double theta) 283 c=cos(theta); [all...] |
/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmdef.h | 352 * Set the rotation part of a matrix to be a rotation of theta radians
356 extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
369 * Returns a unit quaternion that represents a rotation of theta radians
375 D3DVALUE theta);
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMDEF.H | 352 * Set the rotation part of a matrix to be a rotation of theta radians
356 extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
369 * Returns a unit quaternion that represents a rotation of theta radians
375 D3DVALUE theta);
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