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  /external/valgrind/main/none/tests/amd64/
bug132918.c 44 double theta; local
50 theta = (2.0 * 3.14159) / 10.0 * (double)i;
51 do_fprem(&r, 12.3*sin(theta), cos(theta)); show("xx", &r);
  /external/freetype/src/base/
fttrigon.c 187 FT_Angle theta )
198 while ( theta <= -FT_ANGLE_PI2 )
202 theta += FT_ANGLE_PI;
205 while ( theta > FT_ANGLE_PI2 )
209 theta -= FT_ANGLE_PI;
215 if ( theta < 0 )
220 theta += *arctanptr++;
227 theta -= *arctanptr++;
234 if ( theta < 0 )
239 theta += *arctanptr++
258 FT_Fixed theta; local
    [all...]
ftstroke.c 103 FT_Angle theta; local
142 theta = ft_pos_abs( FT_Angle_Diff( *angle_in, *angle_out ) );
144 return FT_BOOL( theta < FT_SMALL_CONIC_THRESHOLD );
531 FT_Angle total, angle, step, rotate, next, theta; local
556 theta = step;
557 if ( theta < 0 )
558 theta = -theta;
560 theta >>= 1;
568 length = FT_MulDiv( radius, FT_Sin( theta ) * 4
983 FT_Angle phi, theta, rotate; local
1055 FT_Angle theta = 0, phi = 0; local
1434 FT_Angle theta, phi, rotate, alpha0 = 0; local
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
PositionRepository.java 33 public float theta; field in class:PositionRepository.Position
47 this.theta = ftheta;
64 theta = another.theta;
72 this.theta = ftheta;
81 && theta == position.theta
92 Utils.interpolateAngle(source.theta, target.theta, progress),
AlbumSetView.java 130 float theta = 0; local
135 position.theta = theta;
  /development/samples/GlobalTime/src/com/android/globaltime/
Annulus.java 66 float theta = (i * TWO_PI) / (radii - 1); local
67 float cosTheta = (float) Math.cos(theta);
68 float sinTheta = (float) Math.sin(theta);
LatLongSphere.java 48 // theta is the longitude
49 float theta = local
51 float sinTheta = (float) Math.sin(theta);
52 float cosTheta = (float) Math.cos(theta);
78 texcoords[tidx++] = toFixed(1.0f - (theta / (TWO_PI)));
Clock.java 72 float theta = pos * Shape.TWO_PI - Shape.PI_OVER_TWO; local
73 float dx = (float) Math.cos(theta);
74 float dy = (float) Math.sin(theta);
  /external/webkit/Source/WebCore/platform/audio/
Biquad.cpp 199 double theta = piDouble * cutoff;
200 double sn = 0.5 * d * sin(theta);
202 double gamma = (0.5 + beta) * cos(theta);
220 double theta = piDouble * cutoff;
221 double sn = 0.5 * d * sin(theta);
223 double gamma = (0.5 + beta) * cos(theta);
235 double theta = piDouble * cutoff;
239 double alpha = 0.5 * sin(theta) * sqrt((A + 1.0 / A) * (1.0 / S - 1.0) + 2.0);
241 double k = cos(theta);
  /external/opencv/cv/src/
cvcamshift.cpp 175 double theta = 0, square; local
235 theta = atan2( 2 * b, a - c + square );
238 cs = cos( theta );
239 sn = sin( theta );
253 theta = CV_PI*0.5 - theta;
292 box->angle = (float)(theta*180./CV_PI);
cvhough.cpp 78 rho and theta are discretization steps (in pixels and radians correspondingly).
81 array of (rho, theta) pairs. linesMax is the buffer size (number of pairs).
85 icvHoughLinesStandard( const CvMat* img, float rho, float theta,
114 numangle = cvRound(CV_PI / theta);
123 for( ang = 0, n = 0; n < numangle; ang += theta, n++ )
166 line.angle = n * theta;
192 float rho, float theta, int threshold,
211 int rn, tn; /* number of rho and theta discrete values */
215 float r, t; /* Current rho and theta */
238 CV_ASSERT( linesMax > 0 && rho > 0 && theta > 0 )
    [all...]
  /external/srec/srec/clib/
jacobi.c 128 double theta = 0.5 * h / a[i][j]; local
129 t = 1.0 / (fabs(theta) + sqrt(1.0 + theta * theta));
130 if (theta < 0.0) t = -t;
  /external/valgrind/main/perf/
ffbench.c 176 double theta, wi, wpi, wpr, wr, wtemp; local
209 theta = isign * 6.28318530717959 / (ifp2 / ip1);
210 wtemp = sin(0.5 * theta);
212 wpi = sin(theta);
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
MosaicTypes.h 136 double theta; member in struct:__anon17035
Blend.cpp     [all...]
  /system/media/wilhelm/src/itf/
I3DLocation.c 213 static SLresult I3DLocation_Rotate(SL3DLocationItf self, SLmillidegree theta, const SLVec3D *pAxis)
217 if (!((-360000 <= theta) && (theta <= 360000)) || (NULL == pAxis)) {
230 thiz->mTheta = theta;
I3DMacroscopic.c 122 SLmillidegree theta, const SLVec3D *pAxis)
126 if (!((-360000 <= theta) && (theta <= 360000)) || NULL == pAxis) {
135 thiz->mTheta = theta;
  /frameworks/base/libs/rs/scriptc/
rs_quaternion.rsh 205 float theta = acos(angle);
206 float invSinTheta = 1.0f / sin(theta);
207 scale = sin(theta * (1.0f - t)) * invSinTheta;
208 invScale = sin(theta * t) * invSinTheta;
  /prebuilt/sdk/14/renderscript/include/
rs_quaternion.rsh 201 float theta = acos(angle);
202 float invSinTheta = 1.0f / sin(theta);
203 scale = sin(theta * (1.0f - t)) * invSinTheta;
204 invScale = sin(theta * t) * invSinTheta;
  /prebuilt/sdk/15/renderscript/include/
rs_quaternion.rsh 205 float theta = acos(angle);
206 float invSinTheta = 1.0f / sin(theta);
207 scale = sin(theta * (1.0f - t)) * invSinTheta;
208 invScale = sin(theta * t) * invSinTheta;
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
Matrix2fTest.java 183 float theta = 30.0f * (float)(java.lang.Math.PI / 180.0f); local
184 float cosTheta = (float)Math.cos((float)theta);
185 float sinTheta = (float)Math.sin((float)theta);
  /packages/apps/Camera/jni/feature_stab/db_vlvm/
db_utilities_poly.cpp 31 double r2_min_q3,theta,bp_through3,theta_through3; local
56 theta=acos(db_maxd(-1.0,db_mind(1.0,r/(q*srq))));
58 theta_through3=theta/3.0;
db_utilities_camera.h 259 [s 0][ cos(theta) sin(theta)]
260 [0 s][-sin(theta) cos(theta)]
274 [s 0][ cos(theta) sin(theta)]
275 [0 s][-sin(theta) cos(theta)]
278 inline void db_MultiplyRotationOntoImageHomography(double H[9],double theta)
283 c=cos(theta);
    [all...]
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmdef.h 352 * Set the rotation part of a matrix to be a rotation of theta radians
356 extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
369 * Returns a unit quaternion that represents a rotation of theta radians
375 D3DVALUE theta);
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMDEF.H 352 * Set the rotation part of a matrix to be a rotation of theta radians
356 extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
369 * Returns a unit quaternion that represents a rotation of theta radians
375 D3DVALUE theta);

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