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Searched
refs:tileHeight
(Results
1 - 18
of
18
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java
40
public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int
tileHeight
) {
43
mTileHeight =
tileHeight
;
61
final int
tileHeight
= mTileHeight;
63
final int tilesDown = height /
tileHeight
;
68
final int textureTilesDown = texture.height /
tileHeight
;
90
final float offsetY = tileY *
tileHeight
;
97
int textureOffsetY = (tileIndex / textureTilesAcross) *
tileHeight
;
101
textureOffsetY > texture.height -
tileHeight
) {
108
final float v2 = ((textureOffsetY +
tileHeight
- GL_MAGIC_OFFSET) * texelHeight);
112
final float[] p2 = { offsetX, offsetY +
tileHeight
, 0.0f }
[
all
...]
LevelBuilder.java
120
int width, int height, int tileWidth, int
tileHeight
, TiledWorld world,
157
width, height, tileWidth,
tileHeight
);
CollisionSystem.java
86
public void initialize(TiledWorld world, int tileWidth, int
tileHeight
) {
90
mTileHeight =
tileHeight
;
631
public void setup(Vector2 movementDirection, int tileWidth, int
tileHeight
) {
639
mTileHeight =
tileHeight
;
[
all
...]
GameObjectFactory.java
574
public void spawnFromWorld(TiledWorld world, int tileWidth, int
tileHeight
) {
576
final float worldHeight = world.getHeight() *
tileHeight
;
586
final float worldY = worldHeight - ((y + 1) *
tileHeight
);
589
if (object.height <
tileHeight
) {
592
object.getPosition().y += (
tileHeight
- object.height) / 2.0f;
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/android/
GaneshContext.cpp
161
const float
tileHeight
= renderInfo.tileSize.height();
166
(int)
tileHeight
, WINDOW_FORMAT_RGBA_8888);
169
renderInfo.textureInfo->m_height =
tileHeight
;
186
surfaceDesc.fHeight = TilesManager::
tileHeight
();
212
const float
tileHeight
= renderInfo.tileSize.height();
219
|| renderInfo.textureInfo->m_height !=
tileHeight
) {
221
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tileWidth,
tileHeight
,
224
renderInfo.textureInfo->m_height =
tileHeight
;
240
TilesManager::
tileHeight
());
257
surfaceDesc.fHeight = TilesManager::
tileHeight
();
[
all
...]
BaseTile.cpp
191
int
tileHeight
= TilesManager::instance()->
tileHeight
();
194
tileHeight
= TilesManager::instance()->layerTileHeight();
200
if (intersectWithRect(m_x, m_y, tileWidth,
tileHeight
,
316
bool BaseTile::intersectWithRect(int x, int y, int tileWidth, int
tileHeight
,
322
realTileRect.fTop = y *
tileHeight
;
324
realTileRect.fBottom = realTileRect.fTop +
tileHeight
;
396
const float
tileHeight
= renderInfo.tileSize.height();
404
|| textureInfo->m_height !=
tileHeight
) {
417
bool intersect = intersectWithRect(x, y, tileWidth,
tileHeight
,
[
all
...]
TiledPage.cpp
129
const float invTileContentHeight = m_scale / TilesManager::
tileHeight
();
264
float maxBaseY = m_glWebViewState->baseContentHeight() * m_scale / TilesManager::
tileHeight
();
369
const float
tileHeight
= TilesManager::
tileHeight
() * m_invScale;
377
rect.fTop = tile.y() *
tileHeight
;
379
rect.fBottom = rect.fTop +
tileHeight
;
GaneshRenderer.cpp
104
&& renderInfo.tileSize.height() == TilesManager::
tileHeight
()) {
109
TilesManager::tileWidth(), TilesManager::
tileHeight
(),
TiledTexture.cpp
119
int
tileHeight
= TilesManager::instance()->layerTileHeight();
122
computedArea.setY(area.y() /
tileHeight
);
124
float bottom = (area.y() + area.height()) / (float)
tileHeight
;
262
const float
tileHeight
= TilesManager::layerTileHeight() * m_invScale;
272
rect.fTop = tile->y() *
tileHeight
;
274
rect.fBottom = rect.fTop +
tileHeight
;
BaseTile.h
109
bool intersectWithRect(int x, int y, int tileWidth, int
tileHeight
,
RasterRenderer.cpp
79
TilesManager::instance()->
tileHeight
());
TilesManager.h
114
static float
tileHeight
();
TilesManager.cpp
126
tileWidth(),
tileHeight
());
420
float TilesManager::
tileHeight
()
BaseLayerAndroid.cpp
124
/ TilesManager::instance()->
tileHeight
();
TransferQueue.cpp
399
int height = TilesManager::instance()->
tileHeight
();
GLWebViewState.cpp
257
const float invTileContentHeight = scale / TilesManager::
tileHeight
();
/external/webkit/Source/WebCore/platform/graphics/filters/
FETurbulence.cpp
282
float
tileHeight
= paintingData.filterSize.height();
283
ASSERT(
tileHeight
> 0);
298
float lowFrequency = floorf(
tileHeight
* m_baseFrequencyY) /
tileHeight
;
299
float highFrequency = ceilf(
tileHeight
* m_baseFrequencyY) /
tileHeight
;
308
paintingData.height = roundf(
tileHeight
* m_baseFrequencyY);
/external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.cpp
410
float
tileHeight
= static_cast<float>(m_tileSize.height());
412
float texTranslateY = texOffset.y() /
tileHeight
;
414
float texScaleY = tileRect.height() /
tileHeight
;
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