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    Searched refs:tileHeight (Results 1 - 18 of 18) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) {
43 mTileHeight = tileHeight;
61 final int tileHeight = mTileHeight;
63 final int tilesDown = height / tileHeight;
68 final int textureTilesDown = texture.height / tileHeight;
90 final float offsetY = tileY * tileHeight;
97 int textureOffsetY = (tileIndex / textureTilesAcross) * tileHeight;
101 textureOffsetY > texture.height - tileHeight) {
108 final float v2 = ((textureOffsetY + tileHeight - GL_MAGIC_OFFSET) * texelHeight);
112 final float[] p2 = { offsetX, offsetY + tileHeight, 0.0f }
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LevelBuilder.java 120 int width, int height, int tileWidth, int tileHeight, TiledWorld world,
157 width, height, tileWidth, tileHeight);
CollisionSystem.java 86 public void initialize(TiledWorld world, int tileWidth, int tileHeight) {
90 mTileHeight = tileHeight;
631 public void setup(Vector2 movementDirection, int tileWidth, int tileHeight) {
639 mTileHeight = tileHeight;
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GameObjectFactory.java 574 public void spawnFromWorld(TiledWorld world, int tileWidth, int tileHeight) {
576 final float worldHeight = world.getHeight() * tileHeight;
586 final float worldY = worldHeight - ((y + 1) * tileHeight);
589 if (object.height < tileHeight) {
592 object.getPosition().y += (tileHeight - object.height) / 2.0f;
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  /external/webkit/Source/WebCore/platform/graphics/android/
GaneshContext.cpp 161 const float tileHeight = renderInfo.tileSize.height();
166 (int)tileHeight, WINDOW_FORMAT_RGBA_8888);
169 renderInfo.textureInfo->m_height = tileHeight;
186 surfaceDesc.fHeight = TilesManager::tileHeight();
212 const float tileHeight = renderInfo.tileSize.height();
219 || renderInfo.textureInfo->m_height != tileHeight) {
221 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tileWidth, tileHeight,
224 renderInfo.textureInfo->m_height = tileHeight;
240 TilesManager::tileHeight());
257 surfaceDesc.fHeight = TilesManager::tileHeight();
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BaseTile.cpp 191 int tileHeight = TilesManager::instance()->tileHeight();
194 tileHeight = TilesManager::instance()->layerTileHeight();
200 if (intersectWithRect(m_x, m_y, tileWidth, tileHeight,
316 bool BaseTile::intersectWithRect(int x, int y, int tileWidth, int tileHeight,
322 realTileRect.fTop = y * tileHeight;
324 realTileRect.fBottom = realTileRect.fTop + tileHeight;
396 const float tileHeight = renderInfo.tileSize.height();
404 || textureInfo->m_height != tileHeight) {
417 bool intersect = intersectWithRect(x, y, tileWidth, tileHeight,
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TiledPage.cpp 129 const float invTileContentHeight = m_scale / TilesManager::tileHeight();
264 float maxBaseY = m_glWebViewState->baseContentHeight() * m_scale / TilesManager::tileHeight();
369 const float tileHeight = TilesManager::tileHeight() * m_invScale;
377 rect.fTop = tile.y() * tileHeight;
379 rect.fBottom = rect.fTop + tileHeight;
GaneshRenderer.cpp 104 && renderInfo.tileSize.height() == TilesManager::tileHeight()) {
109 TilesManager::tileWidth(), TilesManager::tileHeight(),
TiledTexture.cpp 119 int tileHeight = TilesManager::instance()->layerTileHeight();
122 computedArea.setY(area.y() / tileHeight);
124 float bottom = (area.y() + area.height()) / (float) tileHeight;
262 const float tileHeight = TilesManager::layerTileHeight() * m_invScale;
272 rect.fTop = tile->y() * tileHeight;
274 rect.fBottom = rect.fTop + tileHeight;
BaseTile.h 109 bool intersectWithRect(int x, int y, int tileWidth, int tileHeight,
RasterRenderer.cpp 79 TilesManager::instance()->tileHeight());
TilesManager.h 114 static float tileHeight();
TilesManager.cpp 126 tileWidth(), tileHeight());
420 float TilesManager::tileHeight()
BaseLayerAndroid.cpp 124 / TilesManager::instance()->tileHeight();
TransferQueue.cpp 399 int height = TilesManager::instance()->tileHeight();
GLWebViewState.cpp 257 const float invTileContentHeight = scale / TilesManager::tileHeight();
  /external/webkit/Source/WebCore/platform/graphics/filters/
FETurbulence.cpp 282 float tileHeight = paintingData.filterSize.height();
283 ASSERT(tileHeight > 0);
298 float lowFrequency = floorf(tileHeight * m_baseFrequencyY) / tileHeight;
299 float highFrequency = ceilf(tileHeight * m_baseFrequencyY) / tileHeight;
308 paintingData.height = roundf(tileHeight * m_baseFrequencyY);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.cpp 410 float tileHeight = static_cast<float>(m_tileSize.height());
412 float texTranslateY = texOffset.y() / tileHeight;
414 float texScaleY = tileRect.height() / tileHeight;

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