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    Searched refs:tileQueue (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/
GaneshRenderer.cpp 89 TransferQueue* tileQueue = TilesManager::instance()->transferQueue();
91 tileQueue->lockQueue();
93 bool ready = tileQueue->readyForUpdate();
96 tileQueue->unlockQueue();
154 TransferQueue* tileQueue = TilesManager::instance()->transferQueue();
155 eglSwapBuffers(eglGetCurrentDisplay(), tileQueue->m_eglSurface);
156 tileQueue->addItemInTransferQueue(&renderInfo, GpuUpload, 0);
157 tileQueue->unlockQueue();
GaneshContext.cpp 156 TransferQueue* tileQueue = TilesManager::instance()->transferQueue();
158 if (tileQueue->m_eglSurface == EGL_NO_SURFACE) {
163 ANativeWindow* anw = tileQueue->m_ANW.get();
170 tileQueue->m_eglSurface = eglCreateWindowSurface(display, m_surfaceConfig, anw, NULL);
176 EGLBoolean returnValue = eglMakeCurrent(display, tileQueue->m_eglSurface, tileQueue->m_eglSurface, m_surfaceContext);

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