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    Searched refs:tileWidth (Results 1 - 20 of 20) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/
GaneshContext.cpp 160 const float tileWidth = renderInfo.tileSize.width();
165 int result = ANativeWindow_setBuffersGeometry(anw, (int)tileWidth,
168 renderInfo.textureInfo->m_width = tileWidth;
185 surfaceDesc.fWidth = TilesManager::tileWidth();
211 const float tileWidth = renderInfo.tileSize.width();
218 if (renderInfo.textureInfo->m_width != tileWidth
221 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tileWidth, tileHeight,
223 renderInfo.textureInfo->m_width = tileWidth;
239 TilesManager::tileWidth(),
256 surfaceDesc.fWidth = TilesManager::tileWidth();
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TilesProfiler.cpp 112 int left = tile.x() * TilesManager::tileWidth();
113 int top = tile.y() * TilesManager::tileWidth();
114 int right = left + TilesManager::tileWidth();
115 int bottom = top + TilesManager::tileWidth();
BaseTile.cpp 190 int tileWidth = TilesManager::instance()->tileWidth();
193 tileWidth = TilesManager::instance()->layerTileWidth();
200 if (intersectWithRect(m_x, m_y, tileWidth, tileHeight,
316 bool BaseTile::intersectWithRect(int x, int y, int tileWidth, int tileHeight,
321 realTileRect.fLeft = x * tileWidth;
323 realTileRect.fRight = realTileRect.fLeft + tileWidth;
395 const float tileWidth = renderInfo.tileSize.width();
403 || textureInfo->m_width != tileWidth
417 bool intersect = intersectWithRect(x, y, tileWidth, tileHeight
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TiledPage.cpp 128 const float invTileContentWidth = m_scale / TilesManager::tileWidth();
263 float maxBaseX = m_glWebViewState->baseContentWidth() * m_scale / TilesManager::tileWidth();
368 const float tileWidth = TilesManager::tileWidth() * m_invScale;
376 rect.fLeft = tile.x() * tileWidth;
378 rect.fRight = rect.fLeft + tileWidth;
GaneshRenderer.cpp 103 if (renderInfo.tileSize.width() == TilesManager::tileWidth()
109 TilesManager::tileWidth(), TilesManager::tileHeight(),
TiledTexture.cpp 118 int tileWidth = TilesManager::instance()->layerTileWidth();
121 computedArea.setX(area.x() / tileWidth);
123 float right = (area.x() + area.width()) / (float) tileWidth;
261 const float tileWidth = TilesManager::layerTileWidth() * m_invScale;
271 rect.fLeft = tile->x() * tileWidth;
273 rect.fRight = rect.fLeft + tileWidth;
BaseTile.h 109 bool intersectWithRect(int x, int y, int tileWidth, int tileHeight,
RasterRenderer.cpp 78 TilesManager::instance()->tileWidth(),
TilesManager.h 113 static float tileWidth();
TilesManager.cpp 126 tileWidth(), tileHeight());
415 float TilesManager::tileWidth()
BaseLayerAndroid.cpp 122 / TilesManager::instance()->tileWidth();
TransferQueue.cpp 398 int width = TilesManager::instance()->tileWidth();
GLWebViewState.cpp 256 const float invTileContentWidth = scale / TilesManager::tileWidth();
  /external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) {
42 mTileWidth = tileWidth;
60 final int tileWidth = mTileWidth;
62 final int tilesAcross = width / tileWidth;
67 final int textureTilesAcross = texture.width / tileWidth;
89 final float offsetX = tileX * tileWidth;
96 int textureOffsetX = (tileIndex % textureTilesAcross) * tileWidth;
99 textureOffsetX > texture.width - tileWidth ||
107 final float u2 = ((textureOffsetX + tileWidth - GL_MAGIC_OFFSET) * texelWidth);
111 final float[] p1 = { offsetX + tileWidth, offsetY, 0.0f }
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HotSpotSystem.java 146 final float tileWidth = level.getLevelWidth() / mWorld.getWidth();
147 worldX = (tileX * tileWidth) + (tileWidth / 2.0f);
LevelBuilder.java 120 int width, int height, int tileWidth, int tileHeight, TiledWorld world,
157 width, height, tileWidth, tileHeight);
CollisionSystem.java 86 public void initialize(TiledWorld world, int tileWidth, int tileHeight) {
89 mTileWidth = tileWidth;
631 public void setup(Vector2 movementDirection, int tileWidth, int tileHeight) {
638 mTileWidth = tileWidth;
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GameObjectFactory.java 574 public void spawnFromWorld(TiledWorld world, int tileWidth, int tileHeight) {
585 final float worldX = x * tileWidth;
594 if (object.width < tileWidth) {
595 object.getPosition().x += (tileWidth - object.width) / 2.0f;
596 } else if (object.width > tileWidth) {
597 object.getPosition().x -= (object.width - tileWidth) / 2.0f;
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  /external/webkit/Source/WebCore/platform/graphics/filters/
FETurbulence.cpp 280 float tileWidth = paintingData.filterSize.width();
281 ASSERT(tileWidth > 0);
289 float lowFrequency = floorf(tileWidth * m_baseFrequencyX) / tileWidth;
290 float highFrequency = ceilf(tileWidth * m_baseFrequencyX) / tileWidth;
306 paintingData.width = roundf(tileWidth * m_baseFrequencyX);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.cpp 409 float tileWidth = static_cast<float>(m_tileSize.width());
411 float texTranslateX = texOffset.x() / tileWidth;
413 float texScaleX = tileRect.width() / tileWidth;

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