/external/webkit/Source/WebCore/platform/graphics/android/ |
GaneshContext.cpp | 160 const float tileWidth = renderInfo.tileSize.width(); 165 int result = ANativeWindow_setBuffersGeometry(anw, (int)tileWidth, 168 renderInfo.textureInfo->m_width = tileWidth; 185 surfaceDesc.fWidth = TilesManager::tileWidth(); 211 const float tileWidth = renderInfo.tileSize.width(); 218 if (renderInfo.textureInfo->m_width != tileWidth 221 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tileWidth, tileHeight, 223 renderInfo.textureInfo->m_width = tileWidth; 239 TilesManager::tileWidth(), 256 surfaceDesc.fWidth = TilesManager::tileWidth(); [all...] |
TilesProfiler.cpp | 112 int left = tile.x() * TilesManager::tileWidth(); 113 int top = tile.y() * TilesManager::tileWidth(); 114 int right = left + TilesManager::tileWidth(); 115 int bottom = top + TilesManager::tileWidth();
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BaseTile.cpp | 190 int tileWidth = TilesManager::instance()->tileWidth(); 193 tileWidth = TilesManager::instance()->layerTileWidth(); 200 if (intersectWithRect(m_x, m_y, tileWidth, tileHeight, 316 bool BaseTile::intersectWithRect(int x, int y, int tileWidth, int tileHeight, 321 realTileRect.fLeft = x * tileWidth; 323 realTileRect.fRight = realTileRect.fLeft + tileWidth; 395 const float tileWidth = renderInfo.tileSize.width(); 403 || textureInfo->m_width != tileWidth 417 bool intersect = intersectWithRect(x, y, tileWidth, tileHeight [all...] |
TiledPage.cpp | 128 const float invTileContentWidth = m_scale / TilesManager::tileWidth(); 263 float maxBaseX = m_glWebViewState->baseContentWidth() * m_scale / TilesManager::tileWidth(); 368 const float tileWidth = TilesManager::tileWidth() * m_invScale; 376 rect.fLeft = tile.x() * tileWidth; 378 rect.fRight = rect.fLeft + tileWidth;
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GaneshRenderer.cpp | 103 if (renderInfo.tileSize.width() == TilesManager::tileWidth() 109 TilesManager::tileWidth(), TilesManager::tileHeight(),
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TiledTexture.cpp | 118 int tileWidth = TilesManager::instance()->layerTileWidth(); 121 computedArea.setX(area.x() / tileWidth); 123 float right = (area.x() + area.width()) / (float) tileWidth; 261 const float tileWidth = TilesManager::layerTileWidth() * m_invScale; 271 rect.fLeft = tile->x() * tileWidth; 273 rect.fRight = rect.fLeft + tileWidth;
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BaseTile.h | 109 bool intersectWithRect(int x, int y, int tileWidth, int tileHeight,
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RasterRenderer.cpp | 78 TilesManager::instance()->tileWidth(),
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TilesManager.h | 113 static float tileWidth();
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TilesManager.cpp | 126 tileWidth(), tileHeight()); 415 float TilesManager::tileWidth()
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BaseLayerAndroid.cpp | 122 / TilesManager::instance()->tileWidth();
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TransferQueue.cpp | 398 int width = TilesManager::instance()->tileWidth();
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GLWebViewState.cpp | 256 const float invTileContentWidth = scale / TilesManager::tileWidth();
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/external/replicaisland/src/com/replica/replicaisland/ |
TiledVertexGrid.java | 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) { 42 mTileWidth = tileWidth; 60 final int tileWidth = mTileWidth; 62 final int tilesAcross = width / tileWidth; 67 final int textureTilesAcross = texture.width / tileWidth; 89 final float offsetX = tileX * tileWidth; 96 int textureOffsetX = (tileIndex % textureTilesAcross) * tileWidth; 99 textureOffsetX > texture.width - tileWidth || 107 final float u2 = ((textureOffsetX + tileWidth - GL_MAGIC_OFFSET) * texelWidth); 111 final float[] p1 = { offsetX + tileWidth, offsetY, 0.0f } [all...] |
HotSpotSystem.java | 146 final float tileWidth = level.getLevelWidth() / mWorld.getWidth(); 147 worldX = (tileX * tileWidth) + (tileWidth / 2.0f);
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LevelBuilder.java | 120 int width, int height, int tileWidth, int tileHeight, TiledWorld world, 157 width, height, tileWidth, tileHeight);
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CollisionSystem.java | 86 public void initialize(TiledWorld world, int tileWidth, int tileHeight) { 89 mTileWidth = tileWidth; 631 public void setup(Vector2 movementDirection, int tileWidth, int tileHeight) { 638 mTileWidth = tileWidth; [all...] |
GameObjectFactory.java | 574 public void spawnFromWorld(TiledWorld world, int tileWidth, int tileHeight) { 585 final float worldX = x * tileWidth; 594 if (object.width < tileWidth) { 595 object.getPosition().x += (tileWidth - object.width) / 2.0f; 596 } else if (object.width > tileWidth) { 597 object.getPosition().x -= (object.width - tileWidth) / 2.0f; [all...] |
/external/webkit/Source/WebCore/platform/graphics/filters/ |
FETurbulence.cpp | 280 float tileWidth = paintingData.filterSize.width(); 281 ASSERT(tileWidth > 0); 289 float lowFrequency = floorf(tileWidth * m_baseFrequencyX) / tileWidth; 290 float highFrequency = ceilf(tileWidth * m_baseFrequencyX) / tileWidth; 306 paintingData.width = roundf(tileWidth * m_baseFrequencyX);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerTilerChromium.cpp | 409 float tileWidth = static_cast<float>(m_tileSize.width()); 411 float texTranslateX = texOffset.x() / tileWidth; 413 float texScaleX = tileRect.width() / tileWidth;
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