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  /frameworks/base/services/input/
SpriteController.cpp 282 update.state.transformationMatrix.dsdx,
283 update.state.transformationMatrix.dtdx,
284 update.state.transformationMatrix.dsdy,
285 update.state.transformationMatrix.dtdy);
466 if (mLocked.state.transformationMatrix != matrix) {
467 mLocked.state.transformationMatrix = matrix;
SpriteController.h 194 SpriteTransformationMatrix transformationMatrix;

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