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  /external/chromium/chrome/browser/resources/shared/css/
tree.css.js 8 var ctx = document.getCSSCanvasContext('2d', 'tree-triangle', a + 1, a2 + 2);
  /external/webkit/Tools/DumpRenderTree/chromium/
WebThemeControlDRTWin.cpp 141 void WebThemeControlDRTWin::triangle(int x0, int y0, function in class:WebThemeControlDRTWin
230 // The length of a triangle side for the corner marks.
246 // Draw a triangle in the upper left corner of the control.
247 triangle(m_left, m_top,
253 // Draw a triangle in the upper right corner of the control.
254 triangle(m_right, m_top,
260 // Draw a triangle in the bottom right corner of the control.
261 triangle(m_right, m_bottom,
267 // Draw a triangle in the bottom left corner of the control.
268 triangle(m_left, m_bottom
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WebThemeControlDRTWin.h 147 // Draws a triangle of size specified by the three pairs of coordinates,
150 void triangle(int x0, int y0, int x1, int y1, int x2, int y2, SkColor color);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnPathProcessor.cpp 269 // Fetches the given control point triangle for this segment.
270 LoopBlinnLocalTriangulator::Triangle* getTriangle(int index)
582 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local
584 LoopBlinnLocalTriangulator::Vertex* vert = triangle->getVertex(j);
870 : triangle(0)
875 // The triangle this interval is associated with
876 LoopBlinnLocalTriangulator::Triangle* triangle; member in struct:WebCore::__anon13394::SweepData
877 // The segment the triangle is associated wit
985 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local
1105 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local
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  /build/tools/droiddoc/templates-pdk/assets/
android-developer-reference.js 116 // 12 is the width of the triangle and padding extra space
125 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png";
134 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png";
185 node.plus_img.src = me.toroot + "assets/images/triangle-opened-small.png";
314 trigger.src = toRoot + "assets/images/triangle-opened.png";
320 trigger.src = toRoot + "assets/images/triangle-closed.png";
  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 60 When point smoothing is enabled, a triangle fan could be rendered
85 implements it later during triangle setup.
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 124 // Triangle intersection using barycentric coord method
125 function Triangle(p1, p2, p3) {
160 Triangle.prototype.intersect = function(orig, dir, near, far) {
192 var triangle = this.triangles[i];
193 var d = triangle.intersect(origin, dir, near, far);
197 closest = triangle;
248 var triangle = this.triangles[i];
249 var d = triangle.intersect(O, D, near, far);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl)
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  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 124 // Triangle intersection using barycentric coord method
125 function Triangle(p1, p2, p3) {
160 Triangle.prototype.intersect = function(orig, dir, near, far) {
192 var triangle = this.triangles[i];
193 var d = triangle.intersect(origin, dir, near, far);
197 closest = triangle;
248 var triangle = this.triangles[i];
249 var d = triangle.intersect(O, D, near, far);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl)
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  /build/tools/droiddoc/templates-sdk/assets/
android-developer-reference.js 137 // 12 is the width of the triangle and padding extra space
146 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png";
155 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png";
206 node.plus_img.src = me.toroot + "assets/images/triangle-opened-small.png";
335 trigger.src = toRoot + "assets/images/triangle-opened.png";
341 trigger.src = toRoot + "assets/images/triangle-closed.png";
android-developer-docs.js 604 $(".toggle-content-img", div).attr("title", "hide").attr("src", toRoot + "assets/images/triangle-opened.png");
609 $(".toggle-content-img", div).attr("title", "show").attr("src", toRoot + "assets/images/triangle-closed.png");
  /external/doclava/res/assets/templates/assets/
doclava-developer-reference.js 118 // 12 is the width of the triangle and padding extra space
127 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png";
136 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png";
187 node.plus_img.src = me.toroot + "assets/images/triangle-opened-small.png";
316 trigger.src = toRoot + "assets/images/triangle-opened.png";
322 trigger.src = toRoot + "assets/images/triangle-closed.png";
  /external/doclava/res/assets/templates/
diff.cs 38 background-image: url("<?cs var:triangle.opened ?>");
42 background-image: url("<?cs var:triangle.closed?>");
macros.cs 257 src="<?cs var:toroot ?>assets/images/triangle-<?cs var:default ?>.png"
  /external/bison/src/
vcg.h 76 triangle enumerator in enum:shape
249 and triangle. The drawing of ellipses is much slower than the drawing
384 triangle and the cathetuses have length arrowsize.
545 rhomb, ellipse, and triangle. vertical order is the level position
559 Default is box, other: rhomb, ellipse, triangle. */
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vcg.c 274 case triangle: return "triangle";
  /frameworks/base/opengl/libagl/
primitives.cpp 59 static void triangle(ogles_context_t* c,
567 #pragma mark Triangle
582 // This triangle is not clipped, test if it's culled
583 // unclipped triangle...
591 // light (or shade) our triangle!
594 triangle(c, v0, v1, v2);
599 // and even more rarely will we clip a triangle that ends up
601 // in a few cases we won't render the triangle (if culled).
606 // light (or shade) our triangle!
614 void triangle(ogles_context_t* c function in namespace:android
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  /external/libpng/
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