/external/skia/src/core/ |
SkConcaveToTriangles.h | 35 SkTDArray<SkPoint> *triangles);
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SkConcaveToTriangles.cpp | 24 // No new vertices are created in the triangulation: triangles are constructed 816 SkTDArray<SkPoint> *triangles) { 817 SkPoint *p = triangles->append(3); 865 SkTDArray<SkPoint> *triangles) { 898 appendTriangleAtVertex(current, triangles); 899 if (triangles->count() > kMaxCount * 3) { 900 FailureMessage("An extraordinarily large number of triangles " 912 appendTriangleAtVertex(current, triangles); [all...] |
/external/skia/tests/ |
TriangulationTest.cpp | 16 static void PrintTriangles(const SkTDArray<SkPoint> &triangles, 20 SkPoint *p = triangles.begin(); 21 int n = triangles.count(); 24 printf("%d Triangles:\n{\n", n); 41 const SkTDArray<SkPoint> &triangles) { 42 if (triangles.count() != numTriangles * 3) { 43 printf("Expected %d triangles, not %d\n", 44 numTriangles, triangles.count() / 3); 50 const SkScalar *t = &triangles[i * 3].fX; 61 printf("%d triangles differ\n", numErrors) 173 SkTDArray<SkPoint> triangles; local 204 SkTDArray<SkPoint> triangles; local 230 SkTDArray<SkPoint> triangles; local 273 SkTDArray<SkPoint> triangles; local [all...] |
/external/skia/samplecode/ |
SampleTriangles.cpp | 50 SampleCode::TitleR(evt, "Triangles"); 68 SkTDArray<SkPoint> triangles; local 69 if (SkConcaveToTriangles(n, pts, &triangles)) { 71 triangles.count(), triangles.begin(), NULL,
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 182 this.triangles = a_triangles; 191 for (i = 0; i < this.triangles.length; i++) { 192 var triangle = this.triangles[i]; 247 for (i = 0; i < this.triangles.length; i++) { 248 var triangle = this.triangles[i]; 317 var triangles = new Array();//numTriangles); 331 triangles[i++] = new Triangle(tfl, tfr, bfr); 332 triangles[i++] = new Triangle(tfl, bfr, bfl); 334 triangles[i++] = new Triangle(tbl, tbr, bbr); 335 triangles[i++] = new Triangle(tbl, bbr, bbl) [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 182 this.triangles = a_triangles; 191 for (i = 0; i < this.triangles.length; i++) { 192 var triangle = this.triangles[i]; 247 for (i = 0; i < this.triangles.length; i++) { 248 var triangle = this.triangles[i]; 317 var triangles = new Array();//numTriangles); 331 triangles[i++] = new Triangle(tfl, tfr, bfr); 332 triangles[i++] = new Triangle(tfl, bfr, bfl); 334 triangles[i++] = new Triangle(tbl, tbr, bbr); 335 triangles[i++] = new Triangle(tbl, bbr, bbl) [all...] |
/external/quake/quake/src/QW/client/ |
gl_mesh.c | 67 last = &triangles[starttri];
81 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
136 last = &triangles[starttri];
151 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
261 if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
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model.h | 290 int triangles; member in struct:__anon10437
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gl_model.h | 325 extern mtriangle_t triangles[MAXALIASTRIS];
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r_alias.c | 303 // clip and draw all triangles 307 ptri = (mtriangle_t *)((byte *)paliashdr + paliashdr->triangles); 550 ((byte *)paliashdr + paliashdr->triangles);
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gl_model.c | 1263 mtriangle_t triangles[MAXALIASTRIS]; variable [all...] |
model.c | [all...] |
/external/quake/quake/src/WinQuake/ |
gl_mesh.cpp | 67 last = &triangles[starttri]; 81 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++) 136 last = &triangles[starttri]; 151 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++) 271 if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
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