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  /external/quake/quake/src/WinQuake/
snd_null.cpp 74 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
sound.h 106 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
gl_rmain.cpp 202 vec3_t v_forward, v_right, v_up; local
212 AngleVectors (currententity->angles, v_forward, v_right, v_up);
213 up = v_up;
    [all...]
pr_cmds.cpp 102 Writes new values for v_forward, v_up, and v_right based on angles
108 AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);
    [all...]
  /external/quake/quake/src/QW/client/
sound.h 97 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
gl_rmain.c 203 vec3_t v_forward, v_right, v_up; local
213 AngleVectors (currententity->angles, v_forward, v_right, v_up);
214 up = v_up;
cl_ents.c 739 vec3_t v_forward, v_right, v_up; local
773 AngleVectors (ent->angles, v_forward, v_right, v_up);
  /external/quake/quake/src/QW/progs/
progdefs.h 36 vec3_t v_up; member in struct:__anon10567
weapons.qc 82 vel = normalize(vel + v_up*(random()- 0.5) + v_right*(random()- 0.5));
239 vel = normalize(dir + v_up*crandom() + v_right*crandom());
282 direction = dir + crandom()*spread_x*v_right + crandom()*spread_y*v_up;
653 newmis.velocity = v_forward*600 + v_up * 200 + crandom()*v_right*10 + crandom()*v_up*10;
  /external/quake/quake/src/QW/server/
progdefs.h 55 vec3_t v_up; member in struct:__anon10615
pr_cmds.c 101 Writes new values for v_forward, v_up, and v_right based on angles
107 AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);

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