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    Searched refs:validNativeWin (Results 1 - 5 of 5) sorted by null

  /development/tools/emulator/opengl/host/libs/Translator/EGL/
EglOsApi.h 40 bool validNativeWin(EGLNativeInternalDisplayType dpy,EGLNativeSurfaceType win);
41 bool validNativeWin(EGLNativeInternalDisplayType dpy,EGLNativeWindowType win);
EglMacApi.cpp 106 bool validNativeWin(EGLNativeDisplayType dpy, EGLNativeWindowType win) {
111 bool validNativeWin(EGLNativeDisplayType dpy, EGLNativeSurfaceType win) {
112 return validNativeWin(dpy,(EGLNativeWindowType)win);
EglX11Api.cpp 174 bool validNativeWin(EGLNativeDisplayType dpy,EGLNativeWindowType win) {
183 bool validNativeWin(EGLNativeDisplayType dpy,EGLNativeSurfaceType win) {
185 return validNativeWin(dpy,win->srfc());
EglWindowsApi.cpp 429 bool validNativeWin(EGLNativeInternalDisplayType dpy,EGLNativeWindowType win) {
433 bool validNativeWin(EGLNativeInternalDisplayType dpy,EGLNativeSurfaceType win) {
435 return validNativeWin(dpy,win->getHwnd());
EglImp.cpp 489 if(!EglOS::validNativeWin(dpy->nativeType(),win)) {
730 if(newReadPtr->type() == EglSurface::WINDOW && !EglOS::validNativeWin(nativeDisplay,nativeRead)) {
733 if(newDrawPtr->type() == EglSurface::WINDOW && !EglOS::validNativeWin(nativeDisplay,nativeDraw)) {
795 if(!currentCtx.Ptr() || !currentCtx->usingSurface(Srfc) || !EglOS::validNativeWin(dpy->nativeType(),Srfc.Ptr()->native())) {
886 !EglOS::validNativeWin(nativeDisplay,read->native())) {
896 !EglOS::validNativeWin(nativeDisplay,draw->native())) {
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