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  /external/quake/quake/src/QW/client/
r_sprite.c 151 VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->right, right);
153 VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->left, left);
304 // r_spritedesc.vright perpendicular to modelorg.
320 r_spritedesc.vright[0] = tvec[1];
322 r_spritedesc.vright[1] = -tvec[0];
323 // r_spritedesc.vright)
324 r_spritedesc.vright[2] = 0;
325 VectorNormalize (r_spritedesc.vright);
326 r_spritedesc.vpn[0] = -r_spritedesc.vright[1];
327 r_spritedesc.vpn[1] = r_spritedesc.vright[0]
    [all...]
d_sky.c 48 end[0] = 4096*vpn[0] + wu*vright[0] + wv*vup[0];
49 end[1] = 4096*vpn[1] + wu*vright[1] + wv*vup[1];
50 end[2] = 4096*vpn[2] + wu*vright[2] + wv*vup[2];
r_misc.c 360 v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0];
361 v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1];
362 v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2];
380 out[0] = DotProduct(in,vright);
505 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
574 VectorCopy (vright, base_vright);
r_shared.h 59 extern vec3_t vright, base_vright;
render.h 105 extern vec3_t r_origin, vpn, vright, vup;
math.s 69 fmuls C(vright) // in[0]*vright[0]
70 flds (%eax) // in[0] | in[0]*vright[0]
71 fmuls C(vup) // in[0]*vup[0] | in[0]*vright[0]
72 flds (%eax) // in[0] | in[0]*vup[0] | in[0]*vright[0]
73 fmuls C(vpn) // in[0]*vpn[0] | in[0]*vup[0] | in[0]*vright[0]
76 fmuls C(vright)+4 // in[1]*vright[1] | ...
77 flds 4(%eax) // in[1] | in[1]*vright[1] | ...
78 fmuls C(vup)+4 // in[1]*vup[1] | in[1]*vright[1] | ..
    [all...]
d_iface.h 98 vec3_t vup, vright, vpn; // in worldspace member in struct:__anon10384
d_edge.c 280 VectorCopy (base_vright, vright);
327 VectorCopy (base_vright, vright);
gl_rmain.c 56 vec3_t vright; variable
220 right = vright;
842 VectorAdd (vpn, vright, frustum[0].normal);
843 VectorSubtract (vpn, vright, frustum[1].normal);
856 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
858 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
891 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
glquake2.h 146 extern vec3_t vright;
r_drawa.s 733 fmuls C(vright)+0 // xm0 | zm0 | local[0] | local[1] | local[2]
742 fmuls C(vright)+4 // xm1 | zm1 | ym0 | zm0 | xm0 |
757 fmuls C(vright)+8 // xm3 | zm3 | zm2 | ym2 | xm2 | local[2]
glquake.h 192 extern vec3_t vright;
quakeasm.h 269 .extern C(vright)
  /external/quake/quake/src/WinQuake/
r_sprite.cpp 151 VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->right, right);
153 VectorScale (r_spritedesc.vright, r_spritedesc.pspriteframe->left, left);
304 // r_spritedesc.vright perpendicular to modelorg.
320 r_spritedesc.vright[0] = tvec[1];
322 r_spritedesc.vright[1] = -tvec[0];
323 // r_spritedesc.vright)
324 r_spritedesc.vright[2] = 0;
325 VectorNormalize (r_spritedesc.vright);
326 r_spritedesc.vpn[0] = -r_spritedesc.vright[1];
327 r_spritedesc.vpn[1] = r_spritedesc.vright[0];
    [all...]
d_sky.cpp 48 end[0] = 4096*vpn[0] + wu*vright[0] + wv*vup[0];
49 end[1] = 4096*vpn[1] + wu*vright[1] + wv*vup[1];
50 end[2] = 4096*vpn[2] + wu*vright[2] + wv*vup[2];
r_misc.cpp 284 v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0];
285 v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1];
286 v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2];
304 out[0] = DotProduct(in,vright);
432 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
501 VectorCopy (vright, base_vright);
r_shared.h 62 extern vec3_t vright, base_vright;
render.h 111 extern vec3_t r_origin, vpn, vright, vup;
math.s 70 fmuls C(vright) // in[0]*vright[0]
71 flds (%eax) // in[0] | in[0]*vright[0]
72 fmuls C(vup) // in[0]*vup[0] | in[0]*vright[0]
73 flds (%eax) // in[0] | in[0]*vup[0] | in[0]*vright[0]
74 fmuls C(vpn) // in[0]*vpn[0] | in[0]*vup[0] | in[0]*vright[0]
77 fmuls C(vright)+4 // in[1]*vright[1] | ...
78 flds 4(%eax) // in[1] | in[1]*vright[1] | ...
79 fmuls C(vup)+4 // in[1]*vup[1] | in[1]*vright[1] | ..
    [all...]
d_iface.h 99 vec3_t vup, vright, vpn; // in worldspace member in struct:__anon10667
d_edge.cpp 275 VectorCopy (base_vright, vright);
323 VectorCopy (base_vright, vright);
gl_rlight.cpp 114 *pPos++ = light->origin[j] + vright[j]*cos(a)*rad
134 v[j] = light->origin[j] + vright[j]*cos(a)*rad
gl_rmain.cpp 56 vec3_t vright; variable
219 right = vright;
940 VectorAdd (vpn, vright, frustum[0].normal);
941 VectorSubtract (vpn, vright, frustum[1].normal);
953 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
955 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
990 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
    [all...]
r_drawa.s 733 fmuls C(vright)+0 // xm0 | zm0 | local[0] | local[1] | local[2]
742 fmuls C(vright)+4 // xm1 | zm1 | ym0 | zm0 | xm0 |
757 fmuls C(vright)+8 // xm3 | zm3 | zm2 | ym2 | xm2 | local[2]
quakeasm.h 275 .extern C(vright)

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