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    Searched refs:wantSurfaceVisible (Results 1 - 2 of 2) sorted by null

  /frameworks/base/services/input/
SpriteController.cpp 133 if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) {
151 if (update.state.surfaceControl != NULL && update.state.wantSurfaceVisible()) {
198 && update.state.wantSurfaceVisible()) {
245 bool wantSurfaceVisibleAndDrawn = update.state.wantSurfaceVisible()
SpriteController.h 202 inline bool wantSurfaceVisible() const {

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