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  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzWindow.m 94 [ self cacheImageInRect:[ window_view frame ] ];
125 newViewFrame = [ window_view frame ];
132 CGrafPtr thePort = [ window_view qdPort ];
172 [ self cacheImageInRect:[ window_view frame ] ];
SDL_QuartzVideo.m 381 window_view = nil;
411 window_view = nil;
542 window_view = (NSQuickDrawView*)atoi(viewPtrString);
570 [ window_view setFrameSize:contentRect.size ];
586 window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
587 [ [ qz_window contentView ] addSubview:window_view ];
588 [ window_view release ];
698 window_view = (NSQuickDrawView*)atoi(viewPtrString);
769 [ window_view setFrameSize:contentRect.size ];
784 window_view = [ [ NSView alloc ] initWithFrame:contentRect ]
    [all...]
SDL_QuartzWM.m 112 return NSPointInRect(p, [ window_view frame ]);
172 *p = [ window_view convertPoint:*p toView: nil ];
176 p->y = [window_view frame].size.height - p->y;
190 *p = [ window_view convertPoint:*p fromView: nil ];
194 p->y = [window_view frame].size.height - p->y;
SDL_QuartzVideo.h 141 #define window_view (this->hidden->view) macro
SDL_QuartzYUV.m 193 port = [ window_view qdPort ];

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