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  /external/quake/quake/src/WinQuake/
r_bsp.cpp 81 float angle, s, c, temp1[3][3], temp2[3][3], temp3[3][3]; local
89 angle = currententity->angles[YAW];
90 angle = angle * M_PI*2 / 360;
91 s = sin(angle);
92 c = cos(angle);
106 angle = currententity->angles[PITCH];
107 angle = angle * M_PI*2 / 360;
108 s = sin(angle);
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r_part.cpp 129 float angle; local
146 angle = cl.time * avelocities[i][0];
147 sy = sin(angle);
148 cy = cos(angle);
149 angle = cl.time * avelocities[i][1];
150 sp = sin(angle);
151 cp = cos(angle);
152 angle = cl.time * avelocities[i][2];
153 sr = sin(angle);
154 cr = cos(angle);
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  /external/replicaisland/src/com/replica/replicaisland/
LaunchProjectileComponent.java 152 final float angle = (float)(Math.random() * mThetaError * Math.PI * 2.0f); local
153 mWorkingVector.x = (float)Math.sin(angle);
154 mWorkingVector.y = (float)Math.cos(angle);
  /external/webkit/Source/WebCore/platform/graphics/openvg/
PathOpenVG.cpp 253 double angle = (piDouble - fabs(asin(cross / (d01 * d21)))) * 0.5; local
254 double span = radius * tan(angle);
307 // The OpenVG spec says nothing about inf as radius or start/end angle.
313 // For some reason, the HTML 5 spec defines the angle as going clockwise
315 // So let's make it a proper angle in order to keep sanity.
334 // (x,y) = (cos rot, -sin rot; sin rot, -cos rot) * (rh * cos angle, rv * sin angle) + (center.x, center.y)
336 // (x,y) = (1, 0; 0, -1) * (rh * cos angle, rv * sin angle) + (center.x, center.y)
337 // = (1 * rh * cos angle + 0 * rv * sin angle, 0 * rh * cos angle + -1 * rv * sin angle) + (center.x, center.y
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  /external/webkit/Source/WebCore/platform/graphics/qt/
PathQt.cpp 222 // angle between orth_p1p0 and p1p2 to get the right vector orthographic to p1p0
424 qreal angle = m_path.angleAtPercent(percent); local
426 // Normalize angle value.
427 // QPainterPath returns angle values with the origo being at the top left corner.
428 // In case of moveTo(0, 0) and addLineTo(0, 10) the angle is 270,
432 if (angle > 0)
433 angle = 360 - angle;
434 return angle;
  /external/webkit/Source/WebCore/rendering/svg/
SVGTextLayoutEngine.cpp 497 float angle = 0; local
501 angle = newAngle;
504 // Calculate glyph orientation angle.
575 angle = m_textPath.normalAngleAtLength(textPathOffset, ok);
578 // For vertical text on path, the actual angle has to be rotated 90 degrees anti-clockwise, not the orientation angle!
580 angle -= 90;
604 if (!shouldStartNewFragment && (angle || angle != lastAngle || orientationAngle))
628 if (angle)
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  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/actions/
RotateView.java 30 * View that shows grids and handles touch-events to adjust angle of rotation.
156 float angle; local
158 angle = (y >= 0) ? MATH_HALF_PI : -MATH_HALF_PI;
160 angle = (float) Math.atan(y / x);
163 if ((angle >= 0) && (x < 0)) {
164 angle = angle - MATH_PI;
165 } else if ((angle < 0) && (x < 0)) {
166 angle = MATH_PI + angle;
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
MatrixPaletteRenderer.java 345 float angle = unitAngle * 135f; local
357 // matrix 1: rotate by "angle"
358 gl.glRotatef(angle, 0, 0, 1.0f);
393 double angle = Math.PI * 2 * i / uSteps; local
394 float x = radius * (float) Math.cos(angle);
396 float z = radius * (float) Math.sin(angle);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 185 float angle = 0.090f * ((int) time); local
187 gl.glRotatef(angle, 0, 0, 1.0f);
  /external/qemu/android/
hw-sensors.c 626 const double angle = 20.0; local
627 const double cos_angle = cos(angle/M_PI);
628 const double sin_angle = sin(angle/M_PI);
  /external/webkit/Source/WebCore/css/
CSSGradientValue.cpp 474 // Compute the endpoints so that a gradient of the given angle covers a box of the given size.
538 float angle = m_angle->getFloatValue(CSSPrimitiveValue::CSS_DEG); local
539 endPointsFromAngle(angle, size, firstPoint, secondPoint);
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  /external/webkit/Source/WebCore/platform/gtk/
RenderThemeGtk3.cpp 787 gdouble angle; local
789 angle = 0;
793 angle = G_PI
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  /frameworks/base/core/java/android/gesture/
GestureUtils.java 451 final double angle = Math.atan(tan); local
452 if (numOrientations > 2 && Math.abs(angle) >= Math.PI / numOrientations) {
455 final double cosine = Math.cos(angle);
505 float angle; local
507 angle = (float) -Math.PI/2;
509 angle = (float) Math.atan2(targetVector[1], targetVector[0]);
510 rotate(points, -angle);
534 return new OrientedBoundingBox((float) (angle * 180 / Math.PI), centroid[0], centroid[1], maxx - minx, maxy - miny);
563 static float[] rotate(float[] points, float angle) {
564 float cos = (float) Math.cos(angle);
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  /packages/apps/Browser/src/com/android/browser/view/
PieMenu.java 63 public void layout(int anchorX, int anchorY, boolean onleft, float angle);
209 float angle = emptyangle + sweep / 2; local
218 int x = (int) (r * Math.sin(angle));
219 int y = mCenter.y - (int) (r * Math.cos(angle)) - h / 2;
226 float itemstart = angle - sweep / 2;
231 angle += sweep;
243 * @param angle from 0..PI to Android degrees (clockwise starting at 3
245 * @return skia angle
247 private float getDegrees(double angle) {
248 return (float) (270 - 180 * angle / Math.PI)
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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
GCWrapper.java 564 // Compute angle:
567 double angle = Math.atan2(dy, dx); local
570 // Imagine a line of the same length as the arrow, but with angle 0.
577 int rx = (int) (Math.cos(angle) * (ax-x1) - Math.sin(angle) * (ay-y1) + x1);
578 int ry = (int) (Math.sin(angle) * (ax-x1) + Math.cos(angle) * (ay-y1) + y1);
582 rx = (int) (Math.cos(angle) * (ax-x1) - Math.sin(angle) * (ay-y1) + x1);
583 ry = (int) (Math.sin(angle) * (ax-x1) + Math.cos(angle) * (ay-y1) + y1)
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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 166 float angle = 0.090f * ((int) (currentTime % 4000L)); local
167 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f);
  /external/icu4c/i18n/
astro.cpp 218 * Normalize an angle so that it's in the range 0 - 2pi.
219 * For positive angles this is just (angle % 2pi), but the Java
222 inline static double norm2PI(double angle) {
223 return normalize(angle, CalendarAstronomer::PI * 2.0);
227 * Normalize an angle into the range -PI - PI
229 inline static double normPI(double angle) {
230 return normalize(angle + CalendarAstronomer::PI, CalendarAstronomer::PI * 2.0) - CalendarAstronomer::PI;
504 double H = getLocalSidereal()*CalendarAstronomer::PI/12 - equatorial.ascension; // Hour-angle
918 // // where 15 degrees corresponds to one hour. Since LST really is an angle,
1309 double angle = func.eval(*this); local
1373 double angle = ::acos(-tanL * ::tan(pos.declination)); local
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  /external/libpng/contrib/gregbook/
rpng2-win.c 946 double angle=0.0, aoffset=0.0, maxDist, dist; local
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  /external/opencv/cv/src/
cvsurf.cpp 347 float X[81], Y[81], angle[81]; local
352 CvMat _angle = cvMat(1, 81, CV_32F, angle);
392 int d = abs(cvRound(angle[j]) - i);
  /external/opencv/cxcore/src/
cxmathfuncs.cpp 102 (const float *__y, const float *__x, float *angle, int len ), (__y, __x, angle, len) )
107 if( !(y && x && angle && len >= 0) )
161 angle[i] = z0;
162 angle[i+1] = z1;
163 angle[i+2] = z2;
164 angle[i+3] = z3;
170 angle[i] = cvFastArctan( __y[i], __x[i] );
332 CvMat anglestub, *angle = (CvMat*)anglearr; local
367 if( angle )
572 CvMat anglestub, *angle = (CvMat*)anglearr; local
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  /external/qemu/android/skin/
trackball.c 102 double angle; member in struct:__anon9481
130 rot->angle = len * ANGLE_FACTOR;
144 cs = cos( rot->angle );
145 sn = sin( rot->angle );
  /external/webkit/Source/WebCore/platform/graphics/transforms/
TransformationMatrix.cpp 412 // will leave the Euler angle code here for now.
468 double angle; local
474 angle = ax * bx + ay * by + az * bz + aw * bw;
476 if (angle < 0.0) {
479 angle = -angle;
482 if (angle + 1.0 > .05) {
483 if (1.0 - angle >= .05) {
484 th = acos (angle);
648 TransformationMatrix& TransformationMatrix::rotate3d(double x, double y, double z, double angle)
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  /external/webkit/Source/WebCore/platform/graphics/wince/
PlatformPathWinCE.cpp 37 void getEllipsePointByAngle(double angle, double a, double b, float& x, float& y);
125 static void normalizeAngle(float& angle)
127 angle = fmod(angle, 2 * piFloat);
128 if (angle < 0)
129 angle += 2 * piFloat;
130 if (angle < 0.00001f)
131 angle = 0;
194 double angle() const { return atan2(m_y, m_x); } function in struct:WebCore::PathVector
195 operator double () const { return angle(); }
673 double angle = (piDouble - fabs(asin(cross \/ (d01 * d21)))) * 0.5; local
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  /packages/apps/Launcher2/src/com/android/launcher2/
RocketLauncher.java 96 public float angle, anglex, angley; field in class:RocketLauncher.Board.FlyingIcon
173 "icon", getX(), getY(), v, angle, dist, fuse);
183 angle = randfrange(0, 360f);
184 anglex = (float) Math.sin(angle / 180. * Math.PI);
185 angley = (float) Math.cos(angle / 180. * Math.PI);
198 setRotation(180-angle);
  /packages/wallpapers/Basic/src/com/android/wallpaper/polarclock/
PolarClockWallpaper.java 495 float angle; local
501 angle = (float) (millis % 60000) / 60000.0f;
502 //Log.d("PolarClock", "millis=" + millis + ", angle=" + angle);
503 paint.setColor(mPalette.getSecondColor(angle));
509 c.drawArc(rect, 0.0f, angle * 360.0f, false, paint);
516 angle = ((calendar.minute * 60.0f + calendar.second) % 3600) / 3600.0f;
517 paint.setColor(mPalette.getMinuteColor(angle));
523 c.drawArc(rect, 0.0f, angle * 360.0f, false, paint);
529 angle = ((calendar.hour * 60.0f + calendar.minute) % 1440) / 1440.0f
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