/external/webkit/Tools/DumpRenderTree/win/ |
AccessibilityControllerWin.cpp | 113 COMPtr<IAccessible> parentObject; 118 HRESULT hr = AccessibleObjectFromEvent(hwnd, idObject, idChild, &parentObject, &vChild); 123 hr = parentObject->get_accName(vChild, &nameBSTR); 135 hr = parentObject->get_accValue(vChild, &valueBSTR); 233 COMPtr<IAccessible> parentObject; 238 HRESULT hr = AccessibleObjectFromEvent(hwnd, idObject, idChild, &parentObject, &vChild); 239 if (FAILED(hr) || !parentObject) 243 if (FAILED(parentObject->get_accChild(vChild, &childDispatch))) {
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/external/replicaisland/src/com/replica/replicaisland/ |
BackgroundCollisionComponent.java | 137 GameObject parentObject = (GameObject) parent; 138 parentObject.setBackgroundCollisionNormal(Vector2.ZERO); 149 mCurrentPosition.set(parentObject.getPosition()); 171 parentObject); 174 parentObject); 179 parentObject); 182 parentObject); 235 mVerticalHitNormal, parentObject)) { 267 mHorizontalHitNormal, parentObject)) { 289 parentObject.setLastTouchedLeftWallTime(time) [all...] |
NPCComponent.java | 114 GameObject parentObject = (GameObject)parent; 118 parentObject.getCurrentAction() == ActionType.HIT_REACT) { 120 pauseMovement(parentObject); 121 parentObject.getVelocity().x = -parentObject.facingDirection.x * HIT_IMPULSE; 122 parentObject.getAcceleration().x = HIT_ACCELERATION; 124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) { 126 if (Utils.close(parentObject.getVelocity().x, 0.0f) 127 && parentObject.touchingGround()) { 144 } else if (parentObject.life <= 0) [all...] |
EnemyAnimationComponent.java | 64 GameObject parentObject = (GameObject) parent; 65 final float velocityX = parentObject.getVelocity().x; 67 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 73 facePlayer(parentObject); 88 final float targetVelocityX = parentObject.getTargetVelocity().x; 92 parentObject.facingDirection.x = -1.0f; 94 parentObject.facingDirection.x = 1.0f; 120 facePlayer(parentObject); 135 private void facePlayer(GameObject parentObject) { 140 if (player.getPosition().x < parentObject.getPosition().x) [all...] |
FadeDrawableComponent.java | 113 GameObject parentObject = ((GameObject)parent); 117 bitmap.setWidth((int)parentObject.width); 118 bitmap.setHeight((int)parentObject.height);
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GhostComponent.java | 59 GameObject parentObject = (GameObject) parent; 64 if (parentObject.life > 0) { 72 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); 79 if (parentObject.getPosition().y < -parentObject.height) { 81 parentObject.life = 0; 85 parentObject.setCurrentAction(mTargetAction); 87 camera.setTarget(parentObject); 94 parentObject.getTargetVelocity().x = 97 parentObject.getTargetVelocity().y = [all...] |
LifetimeComponent.java | 79 GameObject parentObject = (GameObject)parent; 83 die(parentObject); 92 Math.abs(parentObject.getPosition().x - camera.getFocusPositionX()); 94 Math.abs(parentObject.getPosition().y - camera.getFocusPositionY()); 98 die(parentObject); 103 if (parentObject.life > 0 && mVulnerableToDeathTiles) { 107 if (hotSpot.getHotSpot(parentObject.getCenteredPositionX(), 108 parentObject.getPosition().y + 10.0f) == HotSpotSystem.HotSpotType.DIE) { 109 parentObject.life = 0; 114 if (parentObject.life > 0 && mDieOnHitBackground) [all...] |
NPCAnimationComponent.java | 69 GameObject parentObject = (GameObject)parent; 74 idle(parentObject); 77 walk(parentObject); 80 runStart(parentObject); 83 run(parentObject); 86 shoot(parentObject); 89 jumpStart(parentObject); 92 jumpAir(parentObject); 95 takeHit(parentObject); 98 surprised(parentObject); [all...] |
OrbitalMagnetComponent.java | 58 GameObject parentObject = (GameObject)parent; 60 parentObject.getCenteredPositionX(), 61 parentObject.getCenteredPositionY(),
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PhysicsComponent.java | 55 GameObject parentObject = (GameObject) parent; 58 Vector2 impulseVector = parentObject.getImpulse(); 60 final Vector2 currentVelocity = parentObject.getVelocity(); 62 final Vector2 surfaceNormal = parentObject.getBackgroundCollisionNormal(); 82 final boolean touchingFloor = parentObject.touchingGround(); 84 GravityComponent gravity = parentObject.findByClass(GravityComponent.class); 120 parentObject.setVelocity(newVelocity); 121 parentObject.setTargetVelocity(newVelocity); 122 parentObject.setAcceleration(Vector2.ZERO); 123 parentObject.setImpulse(Vector2.ZERO) [all...] |
SolidSurfaceComponent.java | 91 GameObject parentObject = (GameObject)parent; 92 final Vector2 position = parentObject.getPosition(); 99 if (parentObject.facingDirection.x < 0.0f) { 100 start.flipHorizontal(parentObject.width); 103 if (parentObject.facingDirection.y < 0.0f) { 104 start.flipVertical(parentObject.height); 109 if (parentObject.facingDirection.x < 0.0f) { 110 end.flipHorizontal(parentObject.width); 113 if (parentObject.facingDirection.y < 0.0f) { 114 end.flipVertical(parentObject.height); [all...] |
SpriteComponent.java | 100 GameObject parentObject = (GameObject)parent; 114 updateFlip(bitmap, parentObject.facingDirection.x < 0.0f, 115 parentObject.facingDirection.y < 0.0f);
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TheSourceComponent.java | 60 GameObject parentObject = (GameObject)parent; 61 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 66 if (parentObject.life > 0) { 69 mShakeStartPosition = parentObject.getPosition().x; 70 parentObject.setCurrentAction(ActionType.IDLE); 73 parentObject.setCurrentAction(ActionType.DEATH); 93 camera.setTarget(parentObject); 97 parentObject.getPosition().y += offset; 103 float x = ((float)Math.random() - 0.5f) * (parentObject.width * 0.75f); 104 float y = ((float)Math.random() - 0.5f) * (parentObject.height * 0.75f) [all...] |
PlayerComponent.java | 118 protected void move(float time, float timeDelta, GameObject parentObject) { 174 float currentSpeed = parentObject.getVelocity().x; 179 parentObject.getVelocity().x = (currentSpeed); 184 if (parentObject.getVelocity().y + impulse.y > MAX_UPWARD_SPEED 187 if (parentObject.getVelocity().y < MAX_UPWARD_SPEED) { 188 parentObject.getVelocity().y = (MAX_UPWARD_SPEED); 202 parentObject.getVelocity().x = (postDragSpeed); 206 parentObject.getImpulse().add(impulse); 216 GameObject parentObject = (GameObject)parent; 219 mTouchingGround = parentObject.touchingGround() [all...] |
HitReactionComponent.java | 247 GameObject parentObject = (GameObject)parent; 261 parentObject.lastReceivedHitType = CollisionParameters.HitType.INVALID;
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LaunchProjectileComponent.java | 88 GameObject parentObject = (GameObject) parent; 94 if (parentObject.getCurrentAction() == mRequiredAction 112 launch(parentObject); 129 private void launch(GameObject parentObject) { 137 if (parentObject.facingDirection.x < 0.0f) { 138 offsetX = parentObject.width - mOffsetX; 142 if (parentObject.facingDirection.y < 0.0f) { 143 offsetY = parentObject.height - mOffsetY; 146 final float x = parentObject.getPosition().x + offsetX; 147 final float y = parentObject.getPosition().y + offsetY [all...] |
AnimationComponent.java | 109 GameObject parentObject = (GameObject) parent; 111 final float velocityX = parentObject.getVelocity().x; 112 final float velocityY = parentObject.getVelocity().y; 115 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 134 final boolean touchingGround = parentObject.touchingGround(); 196 if (parentObject.life == 1 && !mDamageSwap.getCurrentlySwapped()) { 197 mDamageSwap.activate(parentObject); 198 } else if (parentObject.life != 1 && mDamageSwap.getCurrentlySwapped()) { 199 mDamageSwap.activate(parentObject); 209 parentObject.facingDirection.x = -1.0f; [all...] |
/external/webkit/Source/WebKit/win/ |
AccessibleBase.cpp | 129 AccessibilityObject* parentObject = m_object->parentObjectUnignored(); 130 if (parentObject) { 131 *parent = wrapper(parentObject); 400 AccessibilityObject* parentObject = childObject->parentObject(); 401 if (!parentObject) 405 if (parentObject->isListBox()) { 408 static_cast<AccessibilityListBox*>(parentObject)->setSelectedChildren(selectedChildren); 410 ASSERT(!parentObject->isMultiSelectable()); 418 if (!parentObject->isMultiSelectable( [all...] |
/external/webkit/Source/WebKit/chromium/src/ |
WebAccessibilityObject.cpp | 157 if (m_private == focused.get() || focused->parentObject() == m_private) 182 WebAccessibilityObject WebAccessibilityObject::parentObject() const 188 return WebAccessibilityObject(m_private->parentObject());
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/sdk/ide_common/src/com/android/ide/common/rendering/ |
LayoutLibrary.java | 659 Object parentObject = mViewGetParentMethod.invoke(viewObject); 668 mViewParentIndexOfChildMethod.invoke(parentObject, viewObject));
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/external/webkit/Source/WebCore/accessibility/ |
AccessibilityRenderObject.cpp | 424 AccessibilityObject* AccessibilityRenderObject::parentObject() const 1000 AccessibilityObject* parent = parentObject(); 1008 parent = parent->parentObject(); [all...] |