/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
ProgramFragmentTest.java | 140 " col += texture2D(UNI_Tex0, vec2(0.1, 0.1));\n"+
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/external/libvpx/examples/includes/geshi/geshi/ |
glsl.php | 68 'vec2', 'vec3', 'vec4', 'bvec2', 'bvec3', 'bvec4',
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/external/mesa3d/docs/ |
MESA_shader_debug.spec | 169 void printMESA(const vec2 value)
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shading.html | 109 <li>All vector types (vec2, vec3, vec4, bvec2, etc) currently occupy full
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/external/mesa3d/src/glsl/ |
glsl_parser.h | 67 VEC2 = 284,
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README | 123 (vec1 * vec2 + vec3 == mad(vec1, vec2, vec3)) are easier. This comes
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glsl_lexer.lpp | 194 vec2 return VEC2;
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builtin_types.h | 48 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
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/frameworks/base/graphics/java/android/renderscript/ |
ProgramVertexFixedFunction.java | 138 mShader += "varying vec2 varTex0;\n";
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/system/media/mca/filterpacks/base/native/ |
vec_types.h | 122 // specialization for vec2, vec3, vec4 float
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/system/media/mca/filterpacks/imageproc/java/ |
BlackWhiteFilter.java | 60 "varying vec2 v_texcoord;\n" +
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RedEyeFilter.java | 71 "varying vec2 v_texcoord;\n" +
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/external/freetype/src/base/ |
ftstroke.c | 371 FT_Vector* vec2 = border->points + count - 1; local 374 for ( ; vec1 < vec2; vec1++, vec2-- ) 380 *vec1 = *vec2; 381 *vec2 = tmp; 2189 FT_Vector vec1, vec2; local [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
glslang.l | 111 "vec2" { context->lexAfterType = true; return (VEC2); }
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intermOut.cpp | 221 case EOpConstructVec2: out << "Construct vec2"; break;
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/frameworks/base/libs/rs/ |
rsProgramVertex.cpp | 180 shaderString.append("varying vec2 varTex0;\n");
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/packages/wallpapers/Basic/src/com/android/wallpaper/galaxy/ |
GalaxyRS.java | 196 "varying vec2 varTex0;\n" +
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/system/media/mca/filterpacks/videosrc/java/ |
SurfaceTextureSource.java | 134 "varying vec2 v_texcoord;\n" +
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CameraSource.java | 103 "varying vec2 v_texcoord;\n" +
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/frameworks/base/media/libstagefright/codecs/m4v_h263/enc/src/ |
vlc_encode.cpp | 2544 Int vec1, vec2, vec3; local [all...] |
/system/media/mca/filterfw/native/core/ |
shader_program.cpp | 38 "attribute vec2 a_texcoord;\n" 39 "varying vec2 v_texcoord;\n" 167 "varying vec2 v_texcoord;\n" [all...] |
/frameworks/base/libs/gui/tests/ |
SurfaceTexture_test.cpp | 347 "varying vec2 texCoords;\n" 350 " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" 359 "varying vec2 texCoords;\n" [all...] |
/frameworks/base/libs/hwui/ |
OpenGLRenderer.cpp | [all...] |
/cts/tests/tests/hardware/src/android/hardware/cts/ |
CameraGLTest.java | [all...] |
/external/opencv/cxcore/src/ |
cxmatmul.cpp | [all...] |