/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzWM.m | 442 /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */
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SDL_QuartzVideo.m | 490 The actual screen blit occurs in a separate thread to allow [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/vgl/ |
SDL_vglvideo.c | 390 /* Set the blit function */
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
FontGtk.cpp | 253 // We need the clipping region to be active when we blit the blurred shadow back,
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/external/chromium/chrome/browser/ui/gtk/ |
find_bar_gtk.cc | [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/dga/ |
SDL_dgavideo.c | 869 /* Don't blit to the visible part of the screen, wait until flipped */ 922 /* Check to see if final surface blit is accelerated */
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/external/webkit/Source/WebCore/platform/ |
ScrollView.cpp | 663 if (canBlitOnScroll()) { // The main frame can just blit the WebView window 685 // Now blit the backingstore into the window which should be very fast. [all...] |
/external/kernel-headers/original/linux/ |
fb.h | 674 /* wait for blit idle, optional */ 768 void (*fb_tileblit)(struct fb_info *info, struct fb_tileblit *blit); [all...] |
/external/mesa3d/docs/ |
relnotes-7.10.html | 170 <li>r600c: fix up SQ setup in blit code for Ontario/NI</li> [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/macdsp/ |
SDL_dspvideo.c | 70 2. *MacOS 9 or later (but *not* Mac OS X) for hardware accelerated blit / fill [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_pixels.c | 517 /* Allocate the software blit data */
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SDL_video.c | 1026 /* Blit the shadow surface using saved mapping */ 1186 * active shadow-to-video blit mappings. [all...] |
SDL_yuv_sw.c | [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/ |
SDL_cgximage.c | 426 D(bug("Unable to blit this surface!\n"));
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/external/qemu/distrib/sdl-1.2.12/src/video/epoc/ |
SDL_epocvideo.cpp | 376 /* Set the blit function */
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/external/skia/src/core/ |
SkScan_Antihair.cpp | 625 then calls the blit.
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SkBlitter_RGB16.cpp | 724 // have the shader blit directly into the device the first time [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 489 // With multisampling on, blit from multisampleFBO to regular FBO. [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/ |
ShaderProgram.cpp | 376 // to blit the texture we receive from the TexturesGenerator thread.
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/external/webkit/Source/WebCore/rendering/ |
RenderView.cpp | 196 // Check to see if we are enclosed by a layer that requires complex painting rules. If so, we cannot blit
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/hardware/ti/omap4xxx/domx/omx_proxy_component/omx_h264_enc/src/ |
omx_proxy_h264enc.c | 887 nErr = module->Blit(module, pSrc[0], pDst, HAL_PIXEL_FORMAT_TI_NV12);
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/hardware/ti/omap4xxx/domx/omx_proxy_component/omx_mpeg4_enc/src/ |
omx_proxy_mpeg4enc.c | 874 nErr = module->Blit(module, pSrc[0], pDst, HAL_PIXEL_FORMAT_TI_NV12);
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/external/skia/gpu/src/ |
GrGpuGL.cpp | [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Texture.cpp | 22 #include "libGLESv2/Blit.h" 58 Blit *Texture::getBlitter() [all...] |
/external/libvpx/vpx_scale/generic/ |
vpxscale.c | [all...] |