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  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzWM.m 442 /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */
SDL_QuartzVideo.m 490 The actual screen blit occurs in a separate thread to allow
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  /external/qemu/distrib/sdl-1.2.12/src/video/vgl/
SDL_vglvideo.c 390 /* Set the blit function */
  /external/webkit/Source/WebCore/platform/graphics/gtk/
FontGtk.cpp 253 // We need the clipping region to be active when we blit the blurred shadow back,
  /external/chromium/chrome/browser/ui/gtk/
find_bar_gtk.cc     [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/dga/
SDL_dgavideo.c 869 /* Don't blit to the visible part of the screen, wait until flipped */
922 /* Check to see if final surface blit is accelerated */
  /external/webkit/Source/WebCore/platform/
ScrollView.cpp 663 if (canBlitOnScroll()) { // The main frame can just blit the WebView window
685 // Now blit the backingstore into the window which should be very fast.
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  /external/kernel-headers/original/linux/
fb.h 674 /* wait for blit idle, optional */
768 void (*fb_tileblit)(struct fb_info *info, struct fb_tileblit *blit);
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  /external/mesa3d/docs/
relnotes-7.10.html 170 <li>r600c: fix up SQ setup in blit code for Ontario/NI</li>
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  /external/qemu/distrib/sdl-1.2.12/src/video/macdsp/
SDL_dspvideo.c 70 2. *MacOS 9 or later (but *not* Mac OS X) for hardware accelerated blit / fill
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  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_pixels.c 517 /* Allocate the software blit data */
SDL_video.c 1026 /* Blit the shadow surface using saved mapping */
1186 * active shadow-to-video blit mappings.
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SDL_yuv_sw.c     [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/
SDL_cgximage.c 426 D(bug("Unable to blit this surface!\n"));
  /external/qemu/distrib/sdl-1.2.12/src/video/epoc/
SDL_epocvideo.cpp 376 /* Set the blit function */
  /external/skia/src/core/
SkScan_Antihair.cpp 625 then calls the blit.
SkBlitter_RGB16.cpp 724 // have the shader blit directly into the device the first time
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  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 489 // With multisampling on, blit from multisampleFBO to regular FBO.
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  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 376 // to blit the texture we receive from the TexturesGenerator thread.
  /external/webkit/Source/WebCore/rendering/
RenderView.cpp 196 // Check to see if we are enclosed by a layer that requires complex painting rules. If so, we cannot blit
  /hardware/ti/omap4xxx/domx/omx_proxy_component/omx_h264_enc/src/
omx_proxy_h264enc.c 887 nErr = module->Blit(module, pSrc[0], pDst, HAL_PIXEL_FORMAT_TI_NV12);
  /hardware/ti/omap4xxx/domx/omx_proxy_component/omx_mpeg4_enc/src/
omx_proxy_mpeg4enc.c 874 nErr = module->Blit(module, pSrc[0], pDst, HAL_PIXEL_FORMAT_TI_NV12);
  /external/skia/gpu/src/
GrGpuGL.cpp     [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Texture.cpp 22 #include "libGLESv2/Blit.h"
58 Blit *Texture::getBlitter()
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  /external/libvpx/vpx_scale/generic/
vpxscale.c     [all...]

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